Portal 2
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Thaumaturgy
   
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15 sept. 2012 la 13:20
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Thaumaturgy

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What happens to A, happens to B.

If what happens isn't happening, let me know.

Known issues:
-The circuits will trigger for no reason. This is a bug with moving triggers. They'll literally trigger on nothing. Other times, it's because they entered the bounding box of what triggers them even if the bounding box is bigger than the physical surface (Example: The empty space for an L-shape). This makes it possible to glitch the entire map and skip to the end. So, you have two challenges: Glitch your way through and actually solve it.

-The circuit cube's walls may not always disappear or the wrong ones will disappear. This is due to the trigger that sets them off refusing to work like in Here a Second Ago... whether copied straight out of that map or made from scratch. You'll have to unpress and repress the cube button to fix this.

-The circuits will sometimes rotate in the opposite direction you wanted. This is normal. All it means is you are choosing a position that momentary_rot_button cannot directly rotate to. Example: If you want the position at 270 degrees and you are at 0 degrees, momentary_rot_button will first go to 90 and 180 instead of rotating backwards. Scripting this is possible, but I need to wrap my head around tracking circuit orientation and either switch which axis and direction to rotate or take the same rotation axis and apply the orientation to it before rotating. Something like that.
39 comentarii
You 23 mai 2020 la 0:15 
This is brilliant. At first I thought this was simply a matter of bruteforcing the answer, but then I figured out there really is a logic to it and you can reach the answer by realizing how the circuit works. Would you be willing to share the VMF map? I'd be really curious to know how you made this
evelyncarnate 5 mai 2019 la 4:52 
One of my favourite concepts on the entire workshop. Still no idea how it was done.
VMan_2002 27 febr. 2018 la 4:16 
Cool and unique
Rand0mNumbers  [autor] 17 ian. 2015 la 0:31 
I'm not actively planning, but I am tossing around a few ideas.
Nefnoj 12 ian. 2015 la 20:14 
Are you planning on any more Portal 2 maps?
Furry B CHaos 2 ian. 2015 la 13:50 
how you make??
Ravenscaur 14 dec. 2014 la 7:01 
Mind-blowing concept, but couldn't complete it because the circuits didn't seem to follow a logic.
Swedish Firefighter 14 aug. 2014 la 2:38 
i finished the chamber but don't know what i solved. I did what i that i was supused to do but did not need to finich the line.

Fun consept.
Thomas 5 iun. 2014 la 23:50 
I really loved this map. I have played it before, but I wanted to play it again.
wildgoosespeeder 27 mai 2014 la 1:06 
I know the two cubes are linked but didn't get the madness going on inside. :P

To exit, I just took advantage of how exit doors operate. If it detects my interesection with the door, it doesn't close with me in between.