Portal 2
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There's no I in team, 04
   
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14 oct. 2012 la 15:33
21 oct. 2012 la 12:59
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There's no I in team, 04

În 1 colecție creată de LPChip
There's no I in Team collection
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This is the fourth map in the series There's no I in team. And again, it is not possible to finish this map without your partners help. Are both of you up for a challenge?

Unlike the earlier maps in this series, this is map has only one section. The puzzle is more complex, but shouldn't be too hard. Its just a matter of finding the right order.

*Updates:*
v1.0: Initial release
v1.1: Fixed way to skip the entire map.
v1.2: Prevented the possibility to get both stuck if you use a cube and both go to the basement.
43 comentarii
LPChip  [autor] 17 sept. 2022 la 8:43 
@polando, glad you liked it
polando 18 aug. 2022 la 4:31 
this was really really tough, i liked it though
LPChip  [autor] 8 iun. 2022 la 5:08 
@kneuski, sorry to hear that. I don't mind hearing that you did not like it. I know how taste is different and its bound to happen that someone won't like the map. I am curious to know why you hated it that much though. You know... could actually make me consider making changes to the map or at least not make more maps that have this problem.
Kneuski 20 mart. 2022 la 14:53 
I hated this map so much. Worse part of your map pack. Notice that I won't be licking your boots like everyone else. Farewell
LPChip  [autor] 17 dec. 2018 la 11:57 
Thank you Dvere vod hajziu :) Glad you like it. :)
FELZETh 17 dec. 2018 la 11:32 
good job, really nice map
LPChip  [autor] 12 nov. 2017 la 10:41 
@ESPF: I've added a video which shows the way the top player can actually make it work. If the bottom player looks at what the top player does, they can see when they can stop using the button, where the top player can use this to quickly change the state of the fizzlers.
LPChip  [autor] 6 nov. 2017 la 1:02 
I'll see if I can record a video on how it is supposed to be done.
ESPF 5 nov. 2017 la 15:08 
We did, yep - it just wasn't enough somehow!
LPChip  [autor] 5 nov. 2017 la 10:38 
@ESPF, but did you setup correctly? If so, then the window is pretty huge. Basically the idea is that the loose player first sets up the lasers and cubes so that one fizzler is turned off. This gives the player below lots of room to keep the cube alive. Next the player above positions the portals in such way that he can change the cube to select the other fizzler. All he has to do now is tell the bottom player to step off the button and take over, moving the laser in such way that the other fizzler is activated in time which he has plenty of time to do, and the bottom player can jump on the button just in case.