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Ultimate Epic Battle Simulator
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Platforms: PC
Languages: English
Publicado em:
Atualizado em:
6 Dez, 2016 às 10:52
9 de Jan às 10:43
Data de lançamento: Beta available sometime early spring.
The Game:

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want!

The Technology:

Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.

Yes I worked hard to bring this game to life, may you all inflict carnage upon it!
Discussões Populares Ver todos (57)
Há 7 horas
what units would you like to see?
Há 17 horas
11 de Fev às 20:02
希望有中文Hope to have official simplified Chinese or traditional Chinese!
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1,096 comentários
Loler920a Há 11 minutos 
Gibus Boy Há 38 minutos 
Is the name copy of TABS?
Drunk Irish Viking Há 7 horas 
I can't wait for the beta to come out :D
dman354 Há 16 horas 
cant wait for the release of this
sirpingouin Há 23 horas 
could you consider doing a mac version?
Godfather, Don HeaD 20 de Fev às 17:21 
Don't worry about performance, this is the very definition of optmization.
Lobo 20 de Fev às 16:06 
This is brilliant. I can already see modders all over creating their own battles with their own favorite video games. I will be waiting for the best modders to create the warhammer saga on this - land and space battles.
President Donald Trump 20 de Fev às 16:01 
Mitch™ 20 de Fev às 14:28 
Looks absolutely incredible. Can't wait to play the beta in spring!
Rick Harrison 20 de Fev às 13:14 
I don't know really, not that experienced, but about 10 000 characters on screen is quite a heavy load for even quad core CPU's. If that same CPU needs to calculate ragdolls at the same time, I am afraid that the unit cap would have to get reduced.