The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Beyond Skyrim: A Quest
   
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Category: Dungeons, Quests, Weapons
Tamanho:
Publicado em:
Atualizado em:
3.719 MB
4 mai. 2012 às 20:08
1 out. 2014 às 19:39
15 notas de alterações ( ver )

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Beyond Skyrim: A Quest

Descrição
Version 2.0
Don't forget to rate thumbs-up if you enjoy it!
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Journey outside the borders of Skyrim to experience an entirely new quest, complete with original voiceovers, characters, a dungeon, a new item, and more.

Remember to please read the FAQ section for important information!

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Features:

- A brand new quest outside the borders of Skyrim

- Visit the destroyed village of Samsi

- Original voiceacting

- Acquire a custom-scripted weapon upon quest completion

- A new dungeon

- Lava, a first in Skyrim

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Also available on Skyrim Nexus:
http://skyrim.nexusmods.com/downloads/file.php?id=16745

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Frequently Asked Questions:

Q: How do I start the quest?
A: Once you have completed both the main quest and civil war quest, talk to the guard in front of Hjarr's Gate.

Q: Where is Hjarr's Gate?
A: It will show on the map East of Riften once you have the mod activated.

Q: Can I still play the quest if Ulfric/Tullius is dead?
A: Yep! Assuming one of them is still alive, the quest will adapt depending on which side won the civil war.

Q: Will this mod interfere with any other mod?
A: There will probably be a conflict with any mod that modifies the border gate used in this mod.

Q: How do I start the quest if I cannot complete the main quest/civil war quest?
A: There are now "other" ways to get through the gate. ;)

Q: Will this mod conflict with Dawnguard?
A: Although there may seem to be a conflict between Dawnguard and this mod when looking at the world map, this isn't the case. The mod's content and Dawnguard's content are in different locations.

Q: Can I reach Fort Dawnguard through Hjarr's Gate?
A: Nope. The Skyrim map may make it look that way, but you cannot.

Q: The NPC's aren't talking. What should I do?
A: If you installed the mod before Dawnguard, then the NPC's from the mod will not talk to you.
-- To fix this:
-- 1. Deactivate the mod (If you already completed the quest, this will make you lose the bow).
-- 2. Load a saved game (If you see a pop-up about missing content, you're on the right track).
-- 3. Save the game.
-- 4. Reactivate the mod.
-- 5. The mod should now work correctly for this save file.

Q: Does this mod have anything to do with [mod/author name here]?
A: Probably not. This mod was made by an independent team that did not take content from any other mod.

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Credits:

Majority of Design and writing by: Andy Mccolgin (FlandyAndy)
Majority of Implementation by: Alex Fisher
Voice Overs recorded by: Eric Gleiser
Voice Acting by: Eric Gleiser and Alex Fisher

This mod is affiliated with Hoosier Games, a student-run organization at Indiana University.
Visit the website at http://www.hoosiergames.org

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Changelog:

Version 2.0 Patch Notes:

- Improved the appearance of the outside areas.

- Improved the appearance of the lava.

- Added more ambient sound and music.

- Added HUD objective markers.

- Fixed various bugs.

Version 1.8.1 Patch Notes:

- Fixed minor spelling error in quest objectives.

Version 1.8 Patch Notes:

- Added .ESQ file to archive, so now dialogue works with Skyrim version 1.7 and later.

Version 1.7.1 Patch Notes:

- Reduced file size

Version 1.7 Patch Notes:

- Made compatible with Dawnguard (border is now expanded instead of disabled)

Version 1.6.1 Patch Notes:

-Lowered quest priority

-Fixed quest-related map marker discovery

Version 1.6 Patch Notes:

-Added two more ways to get through Hjarr's Gate.

-The locked doors can now also be opened by keys.

-Changed the Samsi fence to fit in more with the village's style.

Version 1.5 Patch Notes:

-Added a fence to Samsi to discourage new players from straying too far...for now. ;)

Version 1.4 Patch Notes:

-Locked dungeon until certain dialogue is done.

-New splash screen ;)

Version 1.3 Patch Notes:

-Fixed certain quest-specific NPC's disappearing. (I think)

Version 1.2 Patch Notes:

-Fixed being unable to talk to Ulfric about the quest.

Version 1.1 Patch Notes:

-Fixed the quest not starting when conditions are correct.
310 comentários
Bethus 27 abr. 2023 às 10:35 
I enjoyed playing this Mod. It really is an interesting story.:steamhappy:
(Phi)enomenology  [autor] 6 out. 2022 às 15:03 
Sorry about that. I'll look into it.
jayaitch 6 out. 2022 às 0:36 
Very short mod. Despite what the author says, once installed I could not fast travel to Fort Dawnguard any more. Got stuck in the "endless loading loop" every time I tried to fast travel there. Unsubscribed and back to "normal".
L2F productions 20 nov. 2018 às 4:12 
It's a good mod ,even if the quest is too short, an update to make this travel longer would be welcome
(Phi)enomenology  [autor] 10 ago. 2018 às 13:44 
You're welcome!
ATM2100 10 ago. 2018 às 6:04 
Glad you didn't tell me all of them, now I can try to figure them out. Thx
(Phi)enomenology  [autor] 9 ago. 2018 às 16:34 
Steam Community :: Beyond Skyrim: A Quest :: Comments

Yessir! There are multiple ways to get through the gate.

Kirohar and Duke Paul Atriedes -- I'm glad you liked it!
ATM2100 9 ago. 2018 às 11:44 
Can I do the quest by killing one of the guards and getting a key?
Kirohar 1 jun. 2018 às 16:06 
Well, I was expecting a little more... but the dragon fight was cool. Reminded me of something out of Dungeons and Dragons online, which is an amazing game. Excellent start. I was, however, expecting more of a twist, after reading Fisher's journal... it sounded like I'd go back and find out everyone I saw had just been ghosts. Anyway, it was a good addition to the game.
Confused Undead 18 mai. 2018 às 14:44 
Brava good sir.