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BE WARNED!!! If you wish to find it on your own, do NOT read any further! Here goes...
In the bay directly west of Winterhold there is an iceberg in the ocean with a location called Pilgrim's trench. It is marked as a shipwreck and is under water. First you will reach a smaller ship on a ridge, further down from there you will fin a large ship. Inside the cabin of that ship you will find a staircase. If you are familiar with the standard design of most ships in Skyrim you will recognize it. Down the staircase there is a chest named "Precious cargo" or something. The helmet is in there. Swiming directly down there I had just enough time to find the helmet and equip it before drowning.
I actually WANT the Night Eye to be constant--to be more of an "ability" that activates or deactivates itself according to light sources rather than having to cast it. And that's... kind of what Adaptive Night Eye does ("kind of" because the author said it was glitchy as an ability so he basically changed the duration as a lesser power that still requires casting).
I'll try loading both... probably with Adaptive Night Eye loading last to make sure it controls the Night Eye effect, and see what happens.
Worst case, I'll use the console command to give myself Fin Gleam for testing purposes; it'll be a while before I can grab it normally (brand new game save; I haven't even escaped Helgen yet).
First I find a diadem with Clairvoyance, now this. All I need now is Detect Undead... and maybe a single item with all three enchantments combined. ;)
Definitely subscribing.
Maybe I'll use one of the "circlets with helms" mods so I can use this and the Clairvoyance diadem together.
Finally, is this mod compatible with other Night Eye mods? Like the Adaptive Night Eye that I'm debating on using?