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Zgłoś problem z tłumaczeniem
Some points you should improve :
- Make more visible the fact that a ball button is linked to the exit door, you feel a bit lost and out of options when you placed the 4 cubes and the exit door still don't want to open XD
- Make the more visible the fact that the 3 angled panels are open in the exit area when you are on a specific position of the central switch.
- Also I think the little tunnel at the top of the map is useless : if the idea was to avoid being stuck in the exit area, you may notice that this can never happen as there is fizzlers on the floor level so the player can just walk through and find the open panel to reach the center ^^
My blindrun: https://www.dropbox.com/s/6y82s9lcesq537s/smokeandmirrors.dem
I think the lonely companion cube in the glass cage (bottom center of the preview pic) should be a standard cube, since it won't do the same job as all the others.
I also know there is a way to make the switch MUCH faster, though you will have to resort to a walk-on button instead of a pedestal. But even the pedestal version can be as quick as 3s per press!
While writing this I realized what the vertical light bridge was for AND the white floor tile. I did not use either one, so I recommend moving the faith plate one square to the side.
In your description it says "one laserfield", I count two. ;-)
new version is working. just played it from list.
steam was telling me their was a problem with my connection.
but when I tested it, it was great.
also on re-starting steam, it said my pc was out of sinc with the steam cloud.
I am getting this a lot & don't know why.
you may have to re-start steam, to see the latest version.
yes it is a lot quicker :)
I have subscribed to your new map.
mine is below, get access to the funel straight away.
read description recomended.
simple turret problem-death trap
http://steamcommunity.com/sharedfiles/filedetails/?id=115729818