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번역 관련 문제 보고
I really liked the aesthetic design though. Really nice architecture.
u want to be careful when bouncing with blue gel wall to wall. It depends on the angle the player makes that first jump, that will determine if we can make it to the end. And as u can see, there's ONE space volume between the walls, and the floor where the exit is. I fell there twice. I can't explain how I made it the 3rd time. U should either add more floor or give us another flip wall one more space towards the exit. Or better yet, make use of the ceiling gratings that do nothing.
I'm not a fan of invisible connections. I know that's what u were aiming for, but I didn't think it was a successful execution. Mixing blind connections with timed limits, and the ridiculous amount of walking and back n forth necessary, your ogininal intention loses itself in frustration, instead of a challenge.