Portal 2
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Cleanup! 02 :: Invertigo
   
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2013년 2월 2일 오후 2시 10분
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Cleanup! 02 :: Invertigo

Sprowl님의 1 모음집
Cleanup!
아이템 5개
설명
YOU NEED TO INSTALL MY CUSTOM PARTICLES (or else you'll have a hard time to solve some puzzles):
https://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2529

This map is part of the mappack "Cleanup!". Subscribe to the whole pack and help GlaDOS to explore new areas in the depths of Aperture Laboratouries.

http://steamcommunity.com/sharedfiles/filedetails/?id=125871683

Map 02 of 5
댓글 24
Mr. Iyoes 2018년 11월 19일 오후 2시 23분 
Dude, I played a whole lot of maps. This collection beats the shite out of them. A diamond disco, warded after some intense digga ring. Thx bro!
Ammonite Crab 2015년 12월 6일 오후 3시 33분 
Great map although the elevator blocks the laser, making the elevator flicker.
Warkin Iskander Volselli 2015년 12월 3일 오전 11시 22분 
Awesome! Nice intro! And more cool functions and detail!
Trensposys 2015년 11월 23일 오전 8시 16분 
Another nice map! So detailed. Bit hard though.
I've updated my Tunnel room :
http://steamcommunity.com/sharedfiles/filedetails/?id=555616232
wildgoosespeeder 2015년 9월 20일 오후 3시 07분 
I like the idea of reflection gel you got going here but the chamber where you coat the cube in reflection gel, the technique used is too hard to guess as it is several steps harder than the previous area (I had to look at the solution video). The learning curve needs to be properly crafted because not many have a solid understanding of the reflection gel.

Also the previous area, it just seems like the aerial faith plate is out of place.

Overall the idea for a reflection gel chamber is good but what is holding it from being smooth is all the decay in the room and visual noise from the decay decorations. The theme is working against smooth execution. Even the solution you provided doesn't work consistantly. I had to noclip because my patience to get the cube to reflect properly was wearing thin.
Petutski 2015년 4월 19일 오후 2시 47분 
Beautiful map. The painted cube is marginally logical and borders on esoteric! [/spolier] Thanks for your effort!
The Sojourner 2013년 9월 17일 오후 3시 49분 
Amazing work, especially on the reflection gel.
Asderios 2013년 2월 28일 오전 9시 33분 
@Sprowl I need your help! How I can put the black reflection gel in my tests (not white as conversion gel)? I have BEEMOD and StyleChanger MOD.
GWD9000 2013년 2월 21일 오후 6시 42분 
A decent map. I think the concept of a very finnicky relective paint covered cube is unintuitive after you have performed this task. A potentially better option may be to have your standard storage cube somehow get itself fizzled, and the player has to find the wooden crate style cube hidden in a far corner in that drop in the floor area that you can see when you first enter this room. That would make this hole in the floor area a requirement, and one of these cubes painted in reflect gel could be more consistent with the concept provided in this map . Still made me think, came up with a different solution to your pic, enjoyned. Thanks for making it. Cheers
PsychoBR 2013년 2월 17일 오후 2시 31분 
Finally managed to finish this map. Now I need to take an aspirin. Thumbs up.

Turrets highly explosive. Handle with care