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Ultimate Epic Battle Simulator
 
 
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Platforms: PC
Languages: English
投稿日
更新日
2016年12月6日 10時52分
2月22日 17時42分
最近のお知らせ 全て表示 (9)
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解説
リリース日: Beta available sometime early spring.
The Game:

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle!

The Technology:

Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.

Yes I worked hard to bring this game to life, may you all inflict carnage upon it!
人気スレッド 全て表示 (67)
66
12 時間前
what units would you like to see?
Spike914
6
2月28日 0時17分
What do you think is the required hardware to run this game?
✪ ChrisGelo ✪
2
2月28日 6時52分
Is a Mac OSX version planned?
BatCunt
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1,176 件のコメント
gober68 2 時間前 
I have been a fan of RTS,Real Time Battles and Grand Strategy and some of this mechanics are similar to the Battles in Creative Assembly's Total War series.

In other words,it's awesome!;)

P.S I also have other simulators with me
1.Goat Simulator PC
2.Totaly Accurate Battle Simulator PC
3.Totally Accurate Tank Simulator PC
4.Epic Battle Simulator ANDROID
5.Ancient Warfare 2 PC
6.Drive!Drive!Drive! PC
Killerken924 2 時間前 
would be amazing to have fantasy troops, like from lord of the rings imagine the battle of helms deep with all of the uraki, and even if possible trolls
ike it, its like totally accurate battle simulator, but more detailed
Van2k_Oda 2月28日 7時33分 
interesting
Vin 2月27日 16時24分 
The game looks great, is it still possible for the game to run on all platforms?
panzerFE 2月27日 15時36分 
units formations are possible?
Wibble 2月27日 14時45分 
I N E E D T H I S
ashcroft2000 2月27日 11時53分 
Yes. Just yes.
Walle 2月27日 7時37分 
T.A.B.S died because they didn't publish it early enough and gave open alpha to pretty much anyone who requested, so people lost interest.
KonGe_KahK 2月27日 6時13分 
✪ ChrisGelo ✪ 8 hours ago
or a gtx 980, i mean come on he developed it with that