Portal 2
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Helium
   
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Helium

nicklonium 作成の 1 件のコレクション
Elementary
17 アイテム
解説
Testing subject's abilities when exposed to an element named for the Greek god Helios, most of which was created during the Big Bang which continues to be produced in nuclear fusion of hydrogen in stars and is most commonly used in the study of extremely low temperatures (cryogenics) but is at risk of becoming sparser and sparser due to significant amounts of frivolous use and wastage.
39 件のコメント
jandlml 2019年4月22日 18時59分 
this was fun!
Yavie 2014年5月12日 9時12分 
Order out of Chaos might have been a better name for this one, lol. At first I was pissed off, but as others have mentioned, I also slowly began to see what I had to do to get going.
Swatacular 2013年10月8日 14時16分 
I liked it!!!! antlines defintly helped.

Room was dark.... ether needed more light.. or make more squares portalable
Joe 2013年9月29日 11時06分 
Great level! However, although it was probably the look you were going for, I feel like the first room was too dark, but I enjoyed the challenge.
stormsend 2013年9月28日 14時44分 
Quite fun watching the chaos. Didn't see what to do at first then it slowly dawned. Thank you for the antlines. Would have been lost without them. Enjoyed the slow ride out to the white room. Whew! Good map well done.
One of mine
MachManX 2013年9月20日 16時07分 
This was a fun chamber. In the beginning I thought all I had to do was watch. But after 20 seconds passed I got bored and started looking around. Then I noticed the switches in the chaos. But even though the puzzle was easy, the dark element and the multiple holes in the ceiling added to the puzzle. Overall I enjoyed it.

Forgot to say that Gravity Funnel ride almost felt like I was stuck and then the last room was cool. Great Job!
wildgoosespeeder 2013年9月18日 20時04分 
This isn't a hard map. It is a random chaos map.

Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
Yinisyang 2013年9月3日 10時17分 
Overall a good map. It feels a little crowded in the first room with all the signal lines going everywhere but if that's what you inteneded then great.It makes it feel more difficult then it actually is.
Krayne 2013年8月31日 16時57分 
I like it. Very interesting concept. The first room wasn't all that complicated. Although it looked like it when you walk in and there are signs everywhere. Walking into the last room was a relief from dark moving objects to white portable surfaces. Nice balance. Well done
nicklonium  [作成者] 2013年8月31日 7時30分 
Fixed a minor shortcut in the last room. Thanks for playing everyone.