Lords of Xulima

Lords of Xulima

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Deepest Dark
   
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2015年10月19日 16時55分
2019年11月23日 11時50分
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Deepest Dark

解説
"Death comes for all. Some sooner than others. Do you fear the Dark mortal? No? Perhaps you should..."

An ominious howl, the crack of unnatural lightning, a pained scream. Silence.

The figure turns, burning eyes piercing your very soul as they spark with an unnatural green light.

"Can you challenge it?"

Warning: You must select Hardcore Ironman difficulty.

Most features will behave oddly or not function at all if you don't. It's also recommended you start a new save, I am uncertain what effects it would have if loaded in a vanilla run and if nothing else not starting from the beginning breaks the balance of the mod.

This mod is complete and has been for a few weeks (I'm just an idiot and didn't change this post).



A lone ship sails through the dark waves. On board is a skeleton crew - a gaunt man dressed in a hooded emerald robe, face seemingly locked in a perpetual mocking grin, as several other men who seem deep in the grasp of insanity keep the ship on course in these treacherous waters. He knew full well of the dangers of the currents here - those who entered would not leave. That was fine, this land was... promising. The figure's grin grew wider. Yes, this would prove most... interesting. A dull thump, the sound of the mystery ship's hull striking the sandy beach.

And then 2 quiet, ominious words...

"It begins..."


What is Deepest Dark?

Deepest Dark is a difficulty mod originally made for a different game, however as a result of this allegedly challenging game entirely lacking in challenge by default, as well as some extremely unprofessional, unethical, and outright offensive behavior from the developers I cut support of it as I could not endorse such a game in good conscience. Since then I have kept my eyes open, in search of a different game I could exercise my creative talents in - one that is difficult by default, not horrifically broken, and that is maintained by caring, competent game developers who also understand games from the end user perspective. Lords of Xulima is such a game, and when I saw Steam Workshop support was finally available, calling me enthuiastic would be an understament. There were some short term technical problems with my having purchased the game from the wrong retailer and not having that Workshop support available, however fans of my past work really wanted this, and so I will deliver!

Who are you?

I am a challenge gamer, have been for the entirety of my adult life. While I am fine with self imposed challenges such as LLGs, SCCs, etc on games not inherently difficult and not marketed on that basis, I do prefer games that are naturally hard so I can be challenged without holding back. I found the Roguelike genre because for the most part it delivers on this, as well as providing the mechanical depth that makes intelligent play entertaining. A game need not have permadeath though and I also enjoy games (generally tactical and/or RPG) that don't have permadeath but that still make success non trivial and failure punishing.

I also deconstruct game design for fun and have became very good at analyzing game systems while just playing them at the same time, a talent that results in coherent, generally well thought out and well aimed design decisions and vision if say... I start modding. My primary design goal is always creating a diverse and interesting metagame, as no one enjoys a difficult game where you just spam one thing because it's the only thing that works, or worse, a trivial one dimensional game.

What is your stance on modding?

Put simply, mods should alter, enhance, or extrapolate on a game - not fix it. It's ok if a game isn't perfect by default, but any game that isn't good without mods also isn't worth creating mods for. That's my stance. Lords of Xulima is quite enjoyable as it is, offering some 300 hours and counting and so if I can expand that further so much the better. My previous work has extended the lifespan of a game by well over 1,000 hours and I was working with weaker material then. I'm quite confident I can exceed my previous project here.

So just what did you do in Deepest Dark?

I always start small and expand the scope and scale of the project as my knowledge, experience, and confidence grows.

Reduced most sources of resistance, and capped resistances at 75%.
Altered every enemy and formation in the game. All of them. Sometimes extensively.
Heavily ltered Cursed Hound progression so that they remain scary throughout the entire game.
Expanded encounter tables, with at least one new encounter in every zone.
Began major ability and class rebalancing efforts.
Greatly reduced the effectiveness of chain stunning.
Enhanced enemy strength, sometimes greatly.
More than doubled the number of quests in the game.
Added a few new mechanics that start appearing as early as Sporia Forest.
Item rebalanced, aimed at making items that only come from monster drops be more useful and have some unique niche.
Eqnchantments rebalanced, aimed at making more magical properties useful and a larger gap between magic and non magic items.
Equipment rebalanced, aimed at making one handed weapons (especially Daggers) and shields more useful and Battle Hammers and Flails less silly. Also makes all bow class weapons as well as Spears and Polearms more useful by introducing more dangerous backrow enemies which all of these weapons can hit.
Massive spell rebalance, most lower level skills cost fewer skill points unless they remain relevant through the whole game, most spells cost less mana and/or do more damage, target selection on some spells is changed, and the highest level skills for Cleric and Mage are more powerful and class exclusive (not learned by Arcane Soldier, Paladin...)
Skill/class change summary here: http://steamcommunity.com/sharedfiles/filedetails/?id=748385432 ( assumes familiarity with vanilla skills, if you're not click here:http://steamcommunity.com/sharedfiles/filedetails/?id=343439867 )
Enemies now drop equipment, not just consumable healing items. This equipment is whatever they are using or the closest approximation. Some special enemies have other drops...
As an anti save scum measure, bosses have a 100% drop rate on anything they drop. Most normal enemies have low drop rates on equipment... but there are many of them.

Most of my future ideas concern adding new areas, new enemies/bosses, AI work, and so on which is either not possible now or I am not sure if it is possible yet and wouldn't do it right away in any case. Even as is now though, look what you have done...
人気スレッド 全て表示 (9)
9
2015年11月16日 12時19分
ピン留め: It begins...
Celerity, Executor of Impunity
6
2016年9月7日 22時23分
>:)
Celerity, Executor of Impunity
4
2017年2月1日 14時04分
Accidental genius.
Celerity, Executor of Impunity
240 件のコメント
Celerity, Executor of Impunity  [作成者] 3月22日 22時12分 
The first few levels are easier because level 1 and 2 characters aren't so inept and the plant gathering thing is rounded out but yeah, the first of everything is basically a tutorial. Before some people would try brute forcing through, and that works on some of the early stuff, but later stuff will wall it and then they will be screwed. Watch the mechanics and enemy behavior.

There's also some bonus fights harder than the forced ones. One guard formation is harder than the prince and another isn't that much easier.

I still don't think there is anyone else that has no deathed everything.
Kayderim 3月19日 5時55分 
Damn, i'm loving this mod, the beggining may be easier since a lot of characters seem buffed, but after that you feel like you're in a survival horror game, enemies make you really earn your loot and xp.

I just finished clearing the guards from nabros and went to fight the prince, the fight is a joke in vanilla because he's alone, but now he have 9 other guards with him, and he puts regen on the whole team.

I'm only about level 14 yet but i'm looking foward to see the battles from mid - end game, i'm glad divine summoner got buffed because mine is carrying me hard on these guard fights and these damn bees
beterli 2023年5月12日 6時22分 
Полное прохождение мода смотрите на моем канале,простое и за призывателей
Lords of Xulima -Deepest Dark
https://www.youtube.com/@lordsofxulima-deepestdark3299
scavenger 2022年10月3日 18時36分 
To sum it up Nagumo, your suppose to kinda ignore the inn since you do have a rest option, food is also very easy to get since the beginning area once cleared, is capable of getting you around 3 days of food, which is actually great considering food is capped at 4 days.
Nagumo 2022年10月2日 4時27分 
Why is the cost to take a night at an inn so overpriced? I play on HC and highest difficulty but 8k for a night and 4 for a rumor, seriously??
scavenger 2022年9月20日 9時19分 
I see what they did now, sneaky bugger. Thought the mod felt different, and finally found out why a day ago. Celerity wanted the mod to be played on ironman, so everything but that was made much tougher, can't seem to sell, blessings cost astronomical, no easy cures, and even arena fight bets were minimized to 1. Nightmare difficulty huh :3
Gonna keep going unless a actually impossible fight was made...otherwise that is just being a bad modder. One thing to make the unpreffered difficulty harder, just being a ahole if a dead end was added.
✙205🍉🐆→ 2021年11月18日 9時52分 
♂Deep Dark Fight♂ :steamthis:
Madfingers 2021年6月10日 22時28分 
Inasogard,

Celerity added some buffage to the DS class. Before the pets would become useless in the 40-50 range in vanilla. With his buffs they are adequate to lvl 70 and seem to go down hill from there. I wish he could take whatever he did and give em a little more so they would be viable around 90. Or give them a little something extra since the DS requires litterally all extra points for the build which can cause some of your other classes to be deficient.

But, overall he has greatly improved the class...which just a little bit more could be done to it.
caloxus 2021年4月18日 14時24分 
2 beterli: а теперь попробуй пройти в соло режиме и получишь ещё больше удовольствия на айронмане...
beterli 2021年4月18日 5時25分 
Прошел , мод шикарный получил огромное удовольствие,спасибо создателю!