Tabletop Simulator

Tabletop Simulator

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Scripting Example - Interactable
   
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Assets: Scripting
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4 ago 2016, ore 9:45
4 ago 2016, ore 10:02
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Scripting Example - Interactable

Descrizione
Example demonstrating looping through a table and making the objects non-interactable. This stops the objects from being able to be manipulated by anyone playing. Great for custom tables, background props, game boards, etc.

API and Scripting documentation can be found on the Berserk Games website: http://berserk-games.com/knowledgebase/scripting/

All feedback and suggestions regarding scripting and the API are welcome and should be posted on our official forums. http://www.berserk-games.com/forums/showthread.php?1869-Scripting-Features-amp-Improvements
3 commenti
SamuraiStickman 29 lug 2018, ore 9:21 
This is excellent. I was looking for this for a long time.
javierfuentes 26 ott 2016, ore 6:25 
Thank you
AngelOfHell 6 ago 2016, ore 17:34 
I found a bug. if the locked item is stackable, to unlock it just stack another on top and they become both moveable even after separating them.and the locked objects can still be pushed around.