Portal 2
170 ψήφοι
Button Waltz
   
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8.940 MB
17 Μαϊ 2012, 21:23
20 Μαϊ 2012, 15:50
4 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Button Waltz

ΠΕΡΙΓΡΑΦΗ
A true portal-based logic puzzle. It starts simple and gets progressively more complex as you acquire new testing elements. Dust off your basic flinging skills, grab your ASHPD and get ready to exercise your brain.

Oh, all right, you get to knock over some turrets too. Happy? :)

Revision 2:
- Altered the mechanism that dispenses the sphere to fix the sphere not despawning when the player removes the cube from the connected button. Now the player can't skip getting the last cube. Thanks Daniel!
Revision 3:
- Steam error.
Revision 4:
- Added a portal surface to prevent the player from getting trapped in the turret cage.
- Inverted one of the panels to avoid unintentionally deflecting the player into the sludge pit.
- Substantially reworked the final area to make the corridors less cramped.
30 σχόλια
Petutski 1 Οκτ 2016, 19:37 
Great map! A complex set of logical moves by using a variety of physical elements. Thanks!
Johannes58 4 Οκτ 2015, 23:49 
What a bunch of cry babies! :steamsad: :steamfacepalm:
I did it without saves... I was very well entertained! :steammocking:
Thanks for a great map!
mood3rd 22 Φεβ 2013, 17:28 
good map.
thought I was a cube short, for a bit.
but found the last one hidding :)
fun.
UnableRogue 20 Αυγ 2012, 21:27 
Loved this pain in the ass map. It was clever how you had a trapdoor for the ball. I thought the only way around it was some kind of ninja move. I was standing on the glass surrounding the dropper and trying to catch the ball. I did succeed to grab it but then I couldn't remove it from the trap. After a few frustrating minutes I realized what to do.
1980 6 Αυγ 2012, 4:23 
Even though not difficult, it took some time to solve. Great map :)
Konqi #noteamplay 15 Ιουλ 2012, 17:25 
Nice map!
pappes 14 Ιουλ 2012, 4:02 
Wow, that was epic, definately worth an upvote
Catsy  [Δημιουργός] 11 Ιουλ 2012, 7:58 
Thanks, pappes. Yes, quicksave and quickload will dramatically improve the experience of playing most PTI maps. :)
pappes 11 Ιουλ 2012, 5:50 
OK I take it back..I didn't realise quick save worked (propper save doesnt). That changes my evaluation of the entire level. Thank you. FYI I dont downvote unless I tell the author why I did.
Le Petit Mort 9 Ιουλ 2012, 13:53 
Fair enough.