Natural Selection 2

Natural Selection 2

Nicht genug Bewertungen
Ghouls Balance Mod
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Modification: Gameplay Tweak
Compatibility: Must be run on Server
Dateigröße
Veröffentlicht
Aktualisiert
5.956 MB
24. Sep. 2016 um 0:19
15. Juni 2018 um 7:27
68 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
Ghouls Balance Mod

Beschreibung
Ghouls Balance Mod

SteamWorks Mod ID: 2dd47a50

This mod contains various prototype balance changes based on various ideas of the NS2 balance team.

Current changes:

- Aliens
- Fade
- Decreased the size of the Fade's hitbox. It's now in-between were it was before the last change and the current hitbox size see https://raw.githubusercontent.com/GhoulofGSG9/Ghouls-Balance-Mod/gh-pages/fade%20hitbox%20change.JPG
- All fade skins are disabled for now because only the normal fade model has been changed. Sorry for that.
- Upgrades
- Autoselect upgrades at spawn
- At spawn, previously selected upgrades will be reapplied if they are still available.
- If the player hasn't previously selected an upgrade for an available trait, a random one will be applied at spawn.
- Crush
- Requires a Shift Hive (instead of a Crag Hive)
- Silence
- Doesn't affect attack sounds anymore
- Requires a Shade Hive (instead of a Shift Hive)
- Vampirism
- Now requires a Crag Hive (instead of a Shade Hive)
- Doesn't cloak anymore
- Does also restors carapace (alien armor)
- Does restores a fraction of your max health instead of healing instead of static amount:
- Fraction for each shell / attack:
- Skulk Bite: 8% (6-8.9 hp)
- Gorge Spit: 3% (4.8-5.5 hp)
- Lerk Bite: 4.76% (7.1-8.3 hp)
- Fade Swipe: 3% (7.5-9.3 hp)
- Fade Stab: 6% (15-18.6 hp)
- Onos Gore: 1.5% (18-25.2 hp)
- If Focus is selected, Vampirism will heal additional 33% to compensate for the longer attack cooldowns.
- Alien Regeneration
- Alien Regeneration (both the upgrade and the natural one) doesn't restore health if you have been hurt less than 3 seconds ago.
- Regeneration
- Increased amount of hp regen restores every 2 secs to 4% (from 2%) of the base hp for each shell.
- Focus
- Attacks consume 33% more energy.
- Adrenaline
- Adrenaline no longer increases the energy regeneration rate. It did increase the regeneration rate 1/sec per shell. The default energy regeneration rate is 10/sec.
- Adrenaline increases now the max energy by 20 energy per shell (instead by only 10). Default max energy is 100.
- Gorge
- Gorge Tunnel
- Increased the growth time to 25 seconds (from 10). So it takes now 12.5 seconds to build with heal spry instead of 5 seconds.
- Heal Spray
- Decreased the enrgy cost for using healspray to 10 (from 12)
- Structure drop ability
- Decreased the energy cost for dropping a structure (clog, hydra, babbler egg) to 15 (from 20)
- Lerk
- Increased Pres Cost to 21 (from 18)
- PvE
- Drifter
- Added passive abilities for each hive type:
- Camouflage (Shade Hive): Drifters turn invisible when they idle.
- Regeneration (Crag Hive): Drifters regenerate 3% of their max hp every 2 secs while not at full health.
- Celerity (Shift Hive): Drifters move 18% faster.
- Cysts
- Decreased max health of full matured Cysts to 200 (from 450).
- Decreased the time it takes cyst to mature to 15 seconds (from 45).
- The max health of a Cyst does no longer vary based on it's distance to the next hive.
- Marines
- Advanced Amory
- The Advanced Amory now repairs armor and removes parasite
Code @ Github: https://github.com/GhoulofGSG9/Ghouls-Balance-Mod

Feel free to leave feedback ;)
Beliebte Diskussionen Alle anzeigen (1)
4
10. Juli 2017 um 12:27
Leave Feedback here!
Ghoul
10 Kommentare
Tishka Dront | top-clan.ru 2. Dez. 2018 um 12:36 
i not see this MOD in other FULL ranked servers, i added to [TOP] PRO GAMER CLUB.
This is nice for better balance "- The Advanced Amory now repairs armor and removes parasite"
The Beautiful Bi 7. Apr. 2017 um 22:08 
true enough, I apologize
flyons_gary 2. Apr. 2017 um 17:39 
Can the onos move while it uses your version of boneshield? Or is it still
pSyk 28. März 2017 um 7:11 
Big fan of your Biomass 3 idea!
Makes alien comebacks more possible.
Ghoul  [Autor] 7. März 2017 um 6:35 
Short comments like "fuck aliens because I like mariens better" without further reasoning are not really helpfull at all. Hence please take a few minutes to leave constructive feedback in the forum of this mod.
|-DMD-| WiseChoices 13. Feb. 2017 um 17:54 
It's nice to see ideas for balancing.

For the MG, can you make the world sound of the firing louder? Right now the sound of the MG sounds mufffled and quiet. It's very difficult to hear it when you are busy chomping loudly as an alien.
Nin 13. Feb. 2017 um 6:00 
Have you tried stomp with only 2 hives? Considering it would cost 120 res, it might be okay...
Ghoul  [Autor] 12. Feb. 2017 um 21:40 
@Nin The bio 3 research isn't available at all hives so aliens can't get stomp with only 2 hives ;)
Avoca 17. Jan. 2017 um 11:11 
/ponders nins question ~ I had biomass 12 on siege before but the side effect is increasing HP.
Nin 17. Jan. 2017 um 8:06 
I really like the Biomass 3 research tech idea. Why limit it to only 1 hive, though?