Arma 3
409 Bewertungen
Ares Mod - Achilles Expansion
Data Type: Mod
Mod Type: Editor Extension
2.311 MB
12. Juli 2016 um 11:39 Uhr
7. Jan. um 13:44 Uhr
20 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
Ares Mod - Achilles Expansion

Add-on description:

Ares Mod - Achilles Expansion, better known as Achilles, is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.

Ares Mod - Achilles Expansion started as an expansion to Ares mod, which was created by Anton Struyk. Achilles became the de facto successor to Ares at the point the latter was no longer updated. Achilles has already grown into a splendid project, but new additions are still to come!

Required Add-ons:

- CBA_A3
- ACE3 (optional)
- Advanced Rappelling (optional)

- The add-on is a modified standalone version of Ares Mod.
- DO NOT RUN this mod with Ares at the same time. All features from Ares are included anyway.
- ACE3 and Advanced Rappelling are optional, but are requiered to unlock certain additional features.
- Moreover, only Zeus need to have the add-on installed as it was the case for Ares Mod.


- Join us on Discord[]
- Achilles Wiki[]
- Check Achilles Tutorial Series
- Post on BIS forums[]
- Full List of Contributers[]
- Check licence[]
- Full Change Logs[]
- Check progress of upcomming updates[]

Report Issues and make suggestions:

Issues and suggestions can be posted on:
- Issue Tracker[]
- Steam Workshop in Discussions (NOT IN COMMENTS!)
- BIS forums[].

Please mention all the points below if the Author requests a detailed issue report:
1) Topic
2) Version of ArmA
3) *All add-ons that were running client side (give versions in parentheses if it's not the steam version)
4) *All add-ons that were running server side (server key does not count; skip if it was SP).
5) Environment (e.g. client on dedicated server / client on hosted server /server host/ SP)
6) Reproducibility (e.g. always)
7) Report step by step how the issue can be reproduced (can also be a video)
8) °Additonal Notes

*Unload as many add-ons as possible in your test. The usage of an additional addon is only justified if there is an indication of a mod conflict (e.g. the issue only appears when that specific mod is loaded together with Achilles).

°Put a tick for "Show Script Error" in the Arma 3 Launcher parameters section. If you see script errors, describe them in this paragraph.

Here is just an arbitrary example:
1) Throw smoke grenade hotkey does not work for RHS units.
2) 1.70
3) Achilles (steam); CBA (steam); RHS (
4) CBA (steam); RHS (
5) Client on dedicated server
6) only observed when the unit does not have a vanilla smoke grenade
7.1) Set up a dedicated server with TADST running Tanoa Game Master
7.2) Join server and take Game Master slot
7.3) Place US Army Soldier, select him and press C.
8) Error message observed: "No smoke grenade available".
Beliebte Diskussionen Alle anzeigen (18)
14. Feb. um 9:20 Uhr
[Suggestion] AAN News Hint
8. Feb. um 13:28 Uhr
Add Full Arsenal not working?
[L²:RP] Gungranny
10. Feb. um 11:55 Uhr
More animations...
Shido Itsuka
< >
726 Kommentare
Kex  [Autor] 17. Feb. um 9:37 Uhr 
You are using an outdated version of Achilles.
The module should work fine in the newest version (v1.0.1).
Ross 17. Feb. um 9:37 Uhr 
@kex Yup it worked thx :)
Ross 17. Feb. um 6:27 Uhr 
Okay i got a problem for some reason with my units ww2 mods if i want to spawn reinforcements with the Skytrain Para drop 101st Airborne it gives me no Vehicle
=[507th]= Jorjii Costava 14. Feb. um 9:00 Uhr 
Thanks , I'll certainly be looking forward to doing some Police Type missions with my buddies and suprising them with Undercover cops.
Kex  [Autor] 14. Feb. um 8:53 Uhr 
@1A-3 | Jorjii .C
Would certainly be a nice addition.
You could make use of the animation module for now.
There are a few civilian animations that hide the unit's weapon.
=[507th]= Jorjii Costava 14. Feb. um 8:08 Uhr 
I'd love to see a feature which allows you to holster the AIs weapon with a hotkey like the smoke grenade one , as it would work great for Guerillas who seem to be unarmed but actually have a pistol/SMG at the ready.
CreepPork_LV  [Autor] 8. Feb. um 8:00 Uhr 
@Logic XXVI
Closest you can get is to use the Save Mission SQF module.
Logic XXVI 7. Feb. um 14:08 Uhr 
Is there any way to save a mission from inside zeus?
Kex  [Autor] 5. Feb. um 14:16 Uhr 
There is now way to add editable markes to Zeus.
whiiiit3™ 5. Feb. um 5:29 Uhr 
When i execute SQF (including markers), i can't add markers to zues so i can delete nor move them, please if you can fix so you can add them to zues and delete/move them. This would be increadible useful. Because right now, with zues having its unit limit (so i have to restart to be able to place more units) I'm having to get out, get back in again and add all of the markers that i've placed again, which is around 70 markers across the map.... ;(