The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dragon Wayfinder - Bether Dragon controlls
   
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29. Mai 2013 um 16:25
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Dragon Wayfinder - Bether Dragon controlls

Beschreibung
Dawnguard and Dragonborn Required
Check out my other dragon mod
http://steamcommunity.com/sharedfiles/filedetails/?id=149627053

This mod is Simple:


On ThelMitris mushrooms Feet...there is it...

A BOOK...

it can do stuff....

now for real this book gives you a spell when you cast it on a dragons back it will set the dragons basic fly around point there where your spell hits the ground (not only when it tells you that a new point is set) so you can fly around without breaking the lore since the dragon has still his free mind

i also made the radius he flyes around a bit biger

by the way in the link i pastet above i made a fusion of this mod and my hidden village mod it gives you a dragon with even more control abilitys

little tipp:

shooting magic is easyer if you follow the dragons head since mostly you fire from the sight of the dragon but you will see what i mean(or you know it allready)

this mod is for all people like me that want to explore and fly aroudn with the dragon without using 3th party programms like skse also for ppl that dont like to break the lore


second tipp: in my hidden village mod i have a call dragon spell that calls oda for unlimited time and other oda controlle spells works good in combination with this mod
89 Kommentare
stevelott4 28. Okt. 2018 um 13:16 
Ok I have an issue here.
Mod was ok. Clunky but workable, but I have a constant flashing ‘New Flightpoint Set’ notification. Will not go away. I have read past comments, and have been just waiting for it to subside but it won’t.

Also I unsubscribed and deleted all traces of this mod so why does this continue? Any advice??
TheRealStidles 11. Juni 2017 um 13:32 
Cant you just use the shout
ZeroDevil 8. März 2017 um 11:53 
@DooM, thank you for the information. but unfortunately I do not really understand how AI packages are used in the Creation Kit. I have tried to learn how to use them properly, but I have had no success merely by trying to learn it on my own. I have not been able to successfully self-educate myself on the use of AI packages.
DooM  [Autor] 8. März 2017 um 0:34 
or look into my trial mod
DooM  [Autor] 8. März 2017 um 0:34 
the script is only making the display "marker set" i believe i cant look into it dont have ck installed ^^ if you want to make a controllable dragon just look into my shiriru mod but there are alot of script i dont think you can open them except i includet the source codes but i dont remember that .. i still have them on my pc somewhere. All you need to do to make a dragon controllable is give him a package that lets him do certain stuff on package beginn with the x marker you can give the package an condition that only fires if player castet this spell or etc.. your imagination is the limit
ZeroDevil 7. März 2017 um 23:24 
@DooM, once again, my appologies. I misunderstood what you meant to say. I found out how the marker is placed. The marker is placed by an explosion that explodes where the projectile hits. There is a script attached to the marker. I assume the script makes the dragon move to it, although since I am unable to open the script, I am unsure of this.
ZeroDevil 7. März 2017 um 23:04 
I am unsure as to how that is done. I know how spells can have scripts attached to them, but as far as I am aware, projectiles are just art files that have a mesh, texture, and light emission source attached to them.
DooM  [Autor] 7. März 2017 um 22:56 
its on the projektile the effect uses
ZeroDevil 7. März 2017 um 22:48 
@DooM, if the name of the effect is, "FireDamageFFAimedAreaDUPLICATE002", I don't see it in the creation kit's magic effect window. It says that the effect architype is a value modifier, not a script, and the associated item is health, not a marker.
DooM  [Autor] 7. März 2017 um 22:33 
its on the effect the fireball calls