Portal 2

Portal 2

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Hoops (v1.1)
   
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29. Apr. 2013 um 0:18
9. Mai 2013 um 4:29
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Hoops (v1.1)

Beschreibung
The ASHPD is not a toy. Please do not use it to play some kind of portal-based basketball derivative.

Built in Puzzle Maker. Tweaked in Hammer. Confirmed solvable. Medium difficulty.

v1.1 Bugfixes and Feature Updates:
- BUG (fixed) - Rogue blue portal outside map led to players escaping into the void. Added a logic_auto and two prop_portals to fizzle all portals on map load.
- Critical Update - Added autosave -- solving each step of the puzzle autosaves now, so dying is much less of a concern.
- BUG (fixed) - Disabled OnUnPressed events on buttons and OnUnPowered event on laser catcher -- you only need to solve each puzzle once, and you don't have to worry about the ball occasionally worming its way out of the ball button.
- BUG (still not tracked down) - Placement helpers only work every other portal attempt. Place portals for ball launching twice, and you should have no problems.
- Unintended Feature - It's not a bug, I swear, but the lack of an OnUnPressed on the cube button (see above) means you can shortcut the first side room.
25 Kommentare
MłynaRz 17. Apr. 2016 um 5:42 
Excellent! Very entertaining and also demanding map.Difficulty : 7/10, not as hard but challenging. Everything in that map requires knowledge about features of devices :D If You 've passed single playr mode in Portal 2, You won't find it difficult to solve it. Good job Parchment scroll ! Greetings from Poland,:steamhappy:
Petutski 1. Dez. 2015 um 15:36 
Brillant map. It is a little confusing as to what the labelling means, but this sort of adds to the challenge. Great job!
DeathWish808 17. Sep. 2013 um 18:58 
OK, for some reason YouTube never processed my blind run, so I uploaded a re-enactment plus some extra stuff and hopefully this one will work. This is not an official blind run, but I did do the exact same thing in this that I did the last time. The only exception is that I never looked at or saw the sphere receptacle on the 1st side again once I went into the gel room.

I just grabbed the sphere and put it in and it opened the exit and my first thought was just gel it up and funnel out. This time I did that, but went to take a look at things for a sec.

Looks like to me (maybe?) the first side should be activated 1st?... Forcing you to bring the cube with you and do the laser thing, then getting another sphere for the exit. Anyway, if you patch it to stop me doing what I did, then reply and I'll play it again.

Actual working video: http://youtu.be/PvfcLzHbVxk

DeathWish808 16. Sep. 2013 um 17:20 
Video is taking forever for Youtube to process for whatever reason, but here's the link. I'm really not sure at all what the real solution is supposed to be except that I'm guessing that the sphere should have gone in the sphere receptacle on the entrance side first?

Spoiler video: http://youtu.be/djQxcAbidqI
DeathWish808 16. Sep. 2013 um 9:22 
Fun map, but I'm certain I broke it since I never used the sphere receptacle on the entrance side. I'll post video when it's ready.
Parchment Scroll  [Autor] 22. Mai 2013 um 10:19 
What? That should be impossible. There is a logic_auto that fizzles portals on map load, which should prevent that from occurring. :| <- This is my not-happy face. I'll take another look.
Lowlow 18. Mai 2013 um 22:02 
Yeah... I just had a orange portal outside of the map and I was wondered where it went and I jumped through my blue and I fell out of the map into white space.
Parchment Scroll  [Autor] 9. Mai 2013 um 4:40 
Okay, new version uploaded. It has:
- Autosave
- Fixed the problem with the rogue portal at level start
- Fixed a problem where bouncing balls would sometimes end up off the button -- it may still happen, but at least it won't render the level unsolvable.
- Closes the second angled panel after sinking the second ball.

I left the funnel enabled for you, though I'm thinking of adding a couple of cameras to show the results of certain buttons.
Singh 8. Mai 2013 um 12:43 
Parchment Scroll  [Autor] 8. Mai 2013 um 1:48 
@PsychoBR I see your comment about autosave and, TBH, it's one of my own gripes about the map. Was already planning on fixing that.