The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Enhanced Game Play - Requires Dawnguard
   
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44.447 MB
14. Feb. 2012 um 10:17
29. Okt. 2012 um 15:32
28 Änderungshinweise (anzeigen)
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Enhanced Game Play - Requires Dawnguard

Beschreibung
As EGP for Fallout 3 and Fallout NV, Enhanced Game Play is intended to add more life and variation to the vanilla game.

REQUIRES: Dawnguard.

THIS MOD IS DISCONTINUED AND IS REPLACED BY: Enhanced Game Play 2.

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Fixes:
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Breezehome should be OK now. [Fixed a faulty package] [2012-07-05]
Recipe for Giant Mammoth Omelette is now fixed, from Red Apple. [2012-08-29]
Nord Hero Arrow fixed name. [2012-09-04]
Drunk and Drugged effect fixed. [2012-09-04]

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Game Settings:
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Reduced View Cone from 190 to 120
Hours to Respawn Cell from 240 to 168 (7 days)
Hours to Respawn Cleared Cell from 720 to 336 (14 days)

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Crafting:
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Imperial Sword
Silver Sword
Silver Greatsword
Akaviri Katana (Blades Sword)
Blades Armor
More Iron items meltable into Ingots
All Arrows
More food recipes
Forge broken weapon pieces
Lockpicks
More items are meltable. [2012-08-04]
BoneMeal is creatable at Smithing Table [2012-08-30]

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Potions/Food/Drink:
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Lotus & Nightshade Extract does more damage.
Nightshade Extract can be created at a cooking site.
Potion of Enchanting increased duration.
Potion of Smithing increased duration.
Alchohol based drinks have drunk effect.
Skooma have drugged effect.
Frostbite Venom has increased duration.
Can create Concentrated Frostbite Venom.
All Potions have reduced weight.
All Potions have Equip Type: Potion (for future use).
Renamed for Better sorting.
Prepared food has doubled healing effect.
A Few more Recipes for new food items [2012-08-04].

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Weapon:
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Woodcutter's Axe damage +2.
Pickaxe damage +3.
Unarmed Changed skill from NONE to One-handed.
Ebony Blade values corrected.
Corrected various weapon values.

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Spells:
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Frenzy magnitude raised to 25 and non-hostile.
Disintegrate removes unwanted corpses (Starting spell).
Blindness causes targets to be blinded for a while.
Bound Dagger.

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Armor/Clothes:
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Changed some enchantments to fit the clothes more.
Changed/Corrected Equip locations on many items (Mostly Head gear) [Fixed].
Changed/Corrected Equip restrictions on some bugged outfits.
Falmer Helmet Causes blindness.
Dragon Masks [Fixed].

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NPC:
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All Falmers drop minimum 1 Ear
Spriggan can drop Sap
Dragur can drop Ancient Armor
Hunters have more objects
Bandits have more varied outfits
Bandits Eat, Sleep and Guard
New NPC's that travels the roads
Some animals now drops both food and hide
Some Followers have specialized Perks
Can Potentially Marriage Lydia
Slightly Better Werewolfs and Vampires with strengths and weaknesses
New Armor for Farkas (Ancient Nord Armor)
Ghost are now a Unique Races
Farmers now also buys Apples, Tomatoes, Carrots
All NPCs have a to have rings/amulets in their outfit
Common Wolves are now leveled creatures (2-10)
Common Bears are now leveled creatures (10-15)
Common Sabrecats are now leveled creatures (6-20)
Housecarls changes outfit when entering or leaving home
Vendors have more money (About the double amount)
Wild dogs may appear in the wilderness
Added more Idle markers to various locations
A few more citizens get a chest in the city catacombs
More citizens have varied clothes
Wolf cubs [2012-08-29]
Beggars is able to pickpocket gold to survive. [2012-08-29]
HonorHall citizens are allowed outside the doors. [2012-08-30]
Tweaked and given Dragons the ability to use Shouts. [2012-09-02]
All Humanoid races can use Torches as weapons. [2012-09-04]

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QUESTS:
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The Numbers Job - Haelga's Bunkhouse Fixed.
Some minor script bugs fixed.
Wedding Partner changes outfit at the wedding ceremony.
Added a quest to help Adiranne Avenicci with Imperial Sword order. [2012-09-04]
Prevented WI (World Interaction) Quests to send thugs after you if the owner is dead. [2012-09-04]

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MISC:
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Better sorting
- Armor/Clothes = [Main EQUIP LOCATION]
- Potions = [Poison/Potion]
- Books = [Book/Journal/Note/Spell Tome]
- Consumable = [Food/Drink]
Etc...
Reduced weight on books
Reduced Weight on many junk and small items
Mythic Dawn commentaries 1-4 are now skill books
Added a Mannequin to Breezehome (Whiterun)
Animal/Falmer Poison duration extended
Material Skin sinks in water (i.e. Corpses don't float)
Clams can contain a pearl
Hanging Salmon, Rabbit and Pheasant are removed when taken
Many solid objects has become obstacles
Increased Bounty Rewards (Bandit/Forsworn: 500, Giant: 850, Dragon: 1500)
Large amount of new Wilderness Encounter Triggers
Random Books in various location including Bards Collage
Golden Touch is included in more lootable items including vendors.
Added Enchanting station to Breezehome.
146 Kommentare
timothylnichols 17. Okt. 2017 um 23:27 
am going to try this one - I've had issues with SKSE and am trying to stay entirely with what is on steam... hoping it still works ok...(*_-)
Comrade Lukas 11. Apr. 2017 um 9:59 
Question: Does the mod changes daggers into enchanted daggers? I'm using a lot of mods and one of them makes daggers always beeing powerful enchanted weapons. But I prefer to use normal weapons... Is it this mod that changes every dagger in the game?
Black Arachnia 6. Okt. 2016 um 15:40 
cool mod friend
Juan_Effen_Carlos 10. März 2015 um 8:53 
Izari does this mod add black leather stuff and changes the names of stuff?!!!!!!!!!
Juan_Effen_Carlos 9. März 2015 um 18:28 
does this mod add black leather stuff and changes the names of stuff?
Drownmyheart 11. Jan. 2015 um 19:04 
This is an awesome mod, lots of wanted changes such as a number of semi-realistic features that were removed from TES after Oblivion. Great mod, just please fix bugs and compatiblility issues. :)
Edward Blom 29. Juli 2013 um 14:20 
Doesn't seem to work for me... Could you please make a compatibility list?
Mahzarin 25. Mai 2013 um 23:45 
Is there any way you could make it possible to heal those wounded soldiers on either side of the civil war? I really get frustrated with the game for not allowing it. Try to heal them and they will just not change and continue to sit in scripted-but-not-necessary-agony. Same with the wounded and sick in the temples. It would also be really cool if there were random encounters in dungeons and out in skyrim where you can help someone in need. You could enable me to be the good samaritan I have been dying to be!
Blyatislava 10. Feb. 2013 um 2:32 
Are the beggars good at pickpocketting or just average like 20 gold?
phrae 27. Jan. 2013 um 4:04 
np ^^