Sid Meier's Civilization V

Sid Meier's Civilization V

267 évaluations
Speedy Starting Settler
   
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Mots-clés : Other, Units
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16 sept. 2012 à 1h16
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Speedy Starting Settler

Description
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal.

This is basically just a modified version of Initial Settler Running Shoes by Joe Danger, which isn't available on the Workshop.
53 commentaires
gr8penguinking 22 juin 2019 à 8h38 
Any way to get this working with modded civs?
Cringe Isekai Enjoyer 1 janv. 2018 à 2h46 
Awesome mod!

@Ryan42 I just made a mod with every settler having 4 move points and with ignore terrain cost promotion at this page: https://steamcommunity.com/sharedfiles/filedetails/?id=1233487201
radagash 5 déc. 2017 à 15h01 
This is simple but one of the best workshop items out there! Indispensible for a multiplayer game.
Alex111 16 sept. 2017 à 1h40 
Good mod.Thank you.
Sugerius 27 juil. 2017 à 3h27 
I think the mod makes me not being able to build settlers. I couldn´t neither build one in my city neither buy it. (I'm not an English speaker, sorry for mistakes)
JuliusGameser 4 janv. 2017 à 11h53 
doesn't work
Ryan42 22 mai 2016 à 5h56 
Can anyone create a mod in which every settler has 3 or 4 movement points?
Ignorus 7 mars 2016 à 7h33 
might be... I'm using 3 units per tile and Sukritact's Events and Decisions in all my modded games. Never had any issues though...
Keukotis  [créateur] 6 mars 2016 à 12h45 
Well, it's never done that for me in the years I was using it, so I don't know what the problem is. Conflict with another mod?
Ignorus 6 mars 2016 à 9h54 
Sadly, the mod (and this mod only) somehow deletes the free settler you normally would get from Independence... Any way to fix this?