Sid Meier's Civilization V

Sid Meier's Civilization V

179 évaluations
Culturally Linked Start Locations
   
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16 juin 2012 à 17h22
19 juil. 2013 à 13h09
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Culturally Linked Start Locations

Dans 1 collection faite par Gedemon
The Last Modpack
10 objets
Description
Civilizations (and City-States) will start close to each other depending of their cultural art style (European, Greco-Roman, Middle-East, Asia, South-American, Polynesian)

Culture Group relative distance is also used (ie Greco-Roman civs should be closer to European than Asian civs...)

This mod disable the start bias option.
65 commentaires
Derakos Zrux 8 oct. 2023 à 5h04 
For all comments past and future, the mod does not say it prevents dissimilar cultures from spawning close to each other. That would be impossible, and was not the point anyway. As Baldur93 says below, it worked for him for all but one civ/cs. All... but.... one. For most people, especially in the context of free mods made by fellow gamers that choose to solve their own problems instead of whining in comment sections, that means the mod IS working. Not that it "doesn't work." That is an extremely selfish and unrealistic way to think.

This mod is still listed as compatible out of the box with Vox Populi (the penultimate community patch and expansion) and Gaedoeon himself recently said it still works. Thousands of people have used this mod w/o issue, and there's only a few dozen unhelpful comments from people who expect everything to plug and play. That should indicate to you, reader, that it does in fact still work.
Baldur93 2 mars 2017 à 3h21 
Doesnt work... I restarted game around 30 times, and stil without normal start location. EVEN WHEN all nations where ther should be, there is always 1 nation in wrong place. PLS FIX.
Donald J. Trump 24 févr. 2017 à 14h36 
GREAT!
hrafninn 19 déc. 2016 à 3h59 
Yeah. Agree, half-works.
MetroTrekker 24 févr. 2016 à 12h13 
It sort of half works to be honest. It's a great idea but for two games in a row I've played as England with the Ottomans as my neighbour, then the Indonesians and the Zulus. the furthest civilizations seem to be other European ones such as the French, German and Portuguese, but these often are neighborus with the Aztecs. Please fix.
Waspinator 16 févr. 2016 à 16h19 
Oh, right after the first time I tried the mod, it doesn't seem to be working correctly. The civilizations seem to be mostly scattered, and I'm using more than 10 players. If I could have any feedback on what is causing this or how I can fix it woould be greatly appreciated
Waspinator 15 févr. 2016 à 14h10 
Do you think you can make a similar mod that does the same but instead spawns civs in locations similar to their ones in real life? (Ex: mongolia being near mountains, england being on islands)
Chephren Mykerinos 7 oct. 2015 à 12h12 
Great Work but this Mod doesnt work anymore. I was starting as Carthage and Japan was next to me...
Beefy Burrito 30 sept. 2015 à 13h36 
Does this mod still work?
mikel 26 aout 2015 à 4h42 
mod is broke