Monaco
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Contest 4 - Palais de Poseidon
   
Palkinto
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Mission Type: Heist
Tiedostokoko
Julkaistu
Päivitetty
46.525 KB
14.9.2013 klo 20.42
14.9.2013 klo 21.52
2 muutosilmoitusta ( näytä )

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Contest 4 - Palais de Poseidon

Kuvaus
Contest 4 Submission

When an American nouveau riche builds a sea-themed casino on the Mediterranean Coast, the usual suspects take the bait. Palais de Poseidon features a hotel casino, underground aquarium, Greek-style temple, and security challenges that require teamwork.

I appreciate any and all feedback; the more specific, the better! This heist seems a bit difficult to me, but I'm also admittedly a sloppy player. Let me know if you think any particular challenges should be tweaked. I hope you enjoy!

Thank you.
13 kommenttia
(falls over) (screams) 15.1.2014 klo 13.52 
After trying to speedrun it, you have turned my vocabulary to angry grunts and screams. I need experimental medication to be in a vaguely sentient state. Thanks.
rVII 12.1.2014 klo 9.47 
Gratz on featuring in the Perpetual Motion contest! SuperMac's comment scares me o_o. Sure this will be a good challenge!
Wil  [tekijä] 5.10.2013 klo 18.54 
Are you talking about the poker table? Is it because of the patrols? I know I play tested and cleared the poker table without patrols without a hitch, but it could have dramatically altered the play experience with their addition... I unfortunately rushed to finish this for the contest and didn't play test it nearly enough. Thanks for the feedback! If you have any more specific suggestions, I'd love to hear them.
SuperMac 5.10.2013 klo 15.12 
So like everyone else said, great looking map, but holy hell, impossible difficulty. I finished it but I couldn't clear the last half of the top floor, died four times just to get that far, I don't think the last floor is possible without a pickpocket and a lot of smoke bombs.
Wil  [tekijä] 20.9.2013 klo 17.09 
Thanks guys for the feedback! I unfortunately didn't have much time to playtest for difficulty and will take this into consideration for future endeavors.
QiZ 19.9.2013 klo 15.48 
The theme of the level is really great but imo the difficulty doesnt curve well.
(falls over) (screams) 16.9.2013 klo 11.58 
I was really frustrated by this map. I liked the style of it, but I could not get past the Casino floor just because it was so hard. It kinda sapped the fun out of it. It would be more fun if there were less Machine gunners and more static traps like blink lasers and pressure plates.
Durgrobach 15.9.2013 klo 7.40 
Much better with the entrance. The Kitchen feels so much better (who has security inside a kitchen anyway?). One thing that bothers me about the Aquarium floor is the Ladders you have set up that connect to the kitchen/gambling.

If you're going to have that, at least make it a tad more direct, because it's rather annoying having to go through 3 different vent shafts to get from one end to another.

Another note, you can use Patrol Blockers on top of civilians to remove the coins from underneath them. Right now I feel as if the pickpocket is a bit too strong.

I'll play it some more later, but I haven't all too much time at the moment. Hopefully I can get a bit more playing in before the contest closes.
Wil  [tekijä] 14.9.2013 klo 22.10 
No worries, thanks! I see now what you mean about rotating lasers and their overuse; in combination with the patrols, it's near impossible to remain stealthy. I was worried about the "entrance" especially, so I've removed a few of the rotating lasers. I'm on the fence about removing the laser in the hotel office... But I'll let you play it again before I make any further changes.

I'll have to check out your work too when I get a chance! I'm excited to compare notes with other designers/editors. Thanks for taking time to offer feedback. It's much appreciated.
Durgrobach 14.9.2013 klo 21.52 
I'll play it again in the morn. ;P