Team Fortress 2

Team Fortress 2

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cp 6hydro
   
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9.487 MB
15.12.2017 klo 20.36
11.2.2018 klo 21.54
2 muutosilmoitusta ( näytä )

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cp 6hydro

Kuvaus
after both seeing and thinking hydro fell victum to poor gamemode choice if finally got around to working on a 6 cp version of hydro


the gamemode is a variation of gravel pit style CP but with some differences to make it work in a 2 team 6 CP map

capturing a enemy CP moves spawns up and locks your two forwards CP

capturing the enemys other CP moves your spawn further up and unlocks the enemys final CP

these advancements can be reversed by capturing stolen CP's

Video of how the logic works in a small test map
https://www.youtube.com/watch?v=wCyQQKUi9zo

HOW TO LOAD MAP VIA CONSOLE

map workshop/1232815946
8 kommenttia
B1 Battle Droid Commander 27.8.2022 klo 13.49 
The bots don't ready up
snek 17.4.2021 klo 21.59 
gud map. if 64 player tf2 was possible this would be a good map for it
Underqualified Gunman  [tekijä] 11.2.2018 klo 21.57 
updated to a6 just like the tf2 maps version now contains signs better spawn doors and a new route to red final
Big Sauce 26.12.2017 klo 15.36 
thanks for making a gamemode for this map actually, hydro was always a well made map but with poor gameplay
Brolunite 26.12.2017 klo 12.06 
I mean, it looks okay in theory? But I'm not sure if it works in practice, it is still Hydro after all.
Local 17.12.2017 klo 11.54 
I hope they accept this new idea
Underqualified Gunman  [tekijä] 16.12.2017 klo 23.10 
thanks the gamemode isnt pure 5cp ore even just 5cp with a extra cp its most like gravel pit if it was mirrored
Local 16.12.2017 klo 9.33 
Glad you're trying to improve Hydro