The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Master Trainer Room and Higher Levels Unlocked
   
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101.553 KB
21.1.2013 klo 5.06
2.6.2013 klo 0.20
4 muutosilmoitusta ( näytä )

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Master Trainer Room and Higher Levels Unlocked

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What does this mod do?

Adds 18 Master Trainers -one for each skill- to a custom basement (A.K.A Qasmoke reinvented) at Breezehome
Adds 1 Merchant who sells potions named "Amnesia" and "Memory Recollection"
Adds a potion that causes all skills to be reduced to 1
Adds a potion that increases skills incrementally (at an exhorbidant cost)
Altered training to 25 per level. (you will still need to level up seperately via books or actual practice at higher levels)
This means you can level your character up to the max level if you so wish (and have the patience to do I might add)

Nothing else has been added to make the game easier, trainers have not been modded to be cheaper-it is as expensive as ever.

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Known Bugs: Certain skills, after being reduced to 1, will increment back at a faster rate than normal.
i.e. Pickpocketing, one/two handed, block, may grow at an advanced rate. I didn't have time to ferret out the reasons for this. The character I used was extremely overpowered during testing as I didn't have the patience for a 'from base' test. These don't really seem a problem to me as it makes sence that as you start to do things, your body seems to remember them easier.

Please vote for this mod if you like it or think others may.


*1.021613
-Changed the one skillroom to three (Martial, Clandestine and Arcane) due to NPC freeze up(18 NPC's in a small room seems to tax the AI)
-Added some wood chopping blocks as per request
-Fixed the Merchant 'Tini Shoppe'
-Fixed the Alteration Merchant so she offered Alteration instead of Alchemy
-Fixed the glitch that made the Smith and Destruction Trainers to disapear

*1.060213
-fixed the scripts to conform with the 1.9 patch
11 kommenttia
Palorius  [tekijä] 27.12.2016 klo 1.06 
ummm. I don't know. I haven't worked on Skyrim in 2 years. Have you checked the load order? Make sure it's loaded after anything that alters Breezehome. Just turn off all mods except this one. Start the game and console code :coc whiterunbreezehome (can't believe I still remember that). Find the basement entrance next to the saleslady. If it doesn't exist, then it's me, if it does, then it's you.
Dr. Coffee 26.12.2016 klo 19.31 
So the basement straight-up isn't spawning. What do?
Palorius  [tekijä] 15.2.2013 klo 23.03 
Everything should be fixed. Please check patch notes and let me know if you notice something else.
Palorius  [tekijä] 26.1.2013 klo 17.58 
Ok everyone. It appears as if there are some serious problems with having so many Trainers together in a room. I have checked and rechecked, but what shows on the construction set and what actually appears in-game are different. I have seperate scripting for each NPC but the game doesn't like so many packages running in such close proximity. Rather than some quick fixes, I am going to overhaul. I will create three seperate cells with 6 trainers each. This should fix the problem. Please use this "as-is" in the interim. The patch will be forthcoming shortly (1 week probably)
Deathmask 24.1.2013 klo 12.53 
Hey I have been playing with your mod, probable should let people know that if you grossly out level your gear (as i did) early in the game the first dragon in the main quest will be able to 1 hit kill you for over 2.5k damage on master since these mobs level with you LOL
Palorius  [tekijä] 24.1.2013 klo 7.43 
ok. after a few minutes in game testing...Jaina is supposed to be the alteration trainer, will check that. The smith is supposed to be at the one empty table, will look at that as well. Finally, the salesman is also doing nothing for me. That is my first to do on the list. This weekend is a big maybe, but I will try to find the time. My wife is already at my throat.
Palorius  [tekijä] 24.1.2013 klo 7.25 
I am currently playing a game with this mod, will let you know. I seem to be having trouble placing so many npc's in a small space. will reconside the mod aftyer my playthrough. Thanks for your work. Will check on that. i know I created one of each. Double and triple checked. guess 4th times the charm...
jconsort 23.1.2013 klo 16.44 
Postscript. There is no alteration trainer. Thre are 2 Alchemy trainers. the second trainer "Jaina Organa " would not train me (you know all that I laready know) even though I am only skill 22. Also there is no Smithing trainer..otherwise good mod hope these issues are addressed soon..:)
jconsort 23.1.2013 klo 8.57 
The merchant had nothing when i added the mod on an old game(owned breezehome fully upgraded) Am starting a new game with it, will let you know when i can afford breeze home . Will stilll use it and live without the wood chopping station (the one at war maiden's is good.. Creation kit is full of bugs, I figured a ladder was a silly thing to forget, glad to know it's there and not rendering..:) Thanks again, good work, will use this..:)
Palorius  [tekijä] 22.1.2013 klo 23.06 
Do you own Breezehome? Did you walk in the front door? The shop didn't work for me when I used the coc command, but works when I enter the normal way. As to the wood chopping, I never intended the room to be used as a craftroom, although in hindsight, it is. I only have the crafting activators in there as a place to anchor the trainers, they tend to wander off if they just stand there. The ladder is there, For some reason, it doesn't render in game. I just double checked it. I don't know why it dissapears.