XCOM 2
700 arvostelua
Necromancer Class - WOTC
3
2
2
2
3
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
954.839 KB
17.9.2017 klo 19.27
11.2.2018 klo 20.39
8 muutosilmoitusta ( näytä )
Tarvitset lisäosan käyttääksesi tätä esinettä.

Tilaa ladataksesi
Necromancer Class - WOTC

1 kokoelmassa, tekijä Ekscom
Psionics is magic
2 luomusta
Kuvaus
A Necromancer!

The demonstration of Psionics by X-Com agents during the first alien invasion has convinced some people that supernatural abilities do exist. This resulted in renewed faith in the ancient magical studies of Earth. With the combination of ancient lore and the PsiAmps used by the original X-Com 20 years ago, the Necromancers have developed some very real magical abilities.

The class levels up like a normal soldier through missions. No need for a psi lab.

Warning: Don't raise any zombies in heavily scripted missions like the one where you meet the Chosen for the first time, or ones where you assault a Chosen's stronghold. Those missions want you to evacuate an exact number of soldiers and having a zombie messes up its math. There's nothing I can do to fix this. It's too heavily scripted.

========================================

Vanilla version:
http://steamcommunity.com/sharedfiles/filedetails/?id=626805128

RPGO version:
By Mitzruti
https://steamcommunity.com/sharedfiles/filedetails/?id=2307929920

========================================

Custom skills:

- Squaddie: - Raise Zombie: Raises a human corpse to fight with you.

Necromancer Tree:
- Corporal: Poison: Poisons any organic enemy. They suffer -30 Aim and -4 Movement, and take 1 damage per turn. Casting it doesn't end your turn and has no cooldown.
- Sergeant: Strenghten Undead: Enhance the link between the Necromancer and one of his zombies, significantly increasing all of its life stats.
- Lieutenant: Bone Armor: Adds 3 armor to a friendly target. This bonus lasts until the end of the mission and can be stacked. 2 charges only, with 4 turns cool down.
- Captain: Corpse Explosion: Cause a corpse to explode.
- Major: Mass-raise Raise all dead human units in a radius. (Similar to Gatekeeper)
- Colonel: Death Touch: The Necromancer has gained a superhuman understanding of life and death. Touch a living creature to grab its soul and pull it out of its body. It dies instantly. It can be used once per battle, from melee range only.
- Brigadier: Teleport: Teleports you anywhere in sight. 1 turn cooldown, doesn't end your turn! As OP as a Brigadier should be.

Sorcerer Tree:
- Corporal: Combustion: Deals a small amount of guaranteed damage and sets an enemy on fire.
- Sergeant: Drain Life: Hurts and leaches life.
- Lieutenant: Lightning: Single target, good damage. Stuns living units and shut down robotics for a turn of two.
- Captain: Fireball: 4x4 explosion, Does good damage, sets everything on fire.
- Major: Eldritch storm: A gigantic explosion, applying all effects from previous skills. Madness!
- Colonel: Soul Spear: Sorcery that fires souls shaped into a spear. Pierces enemies, causing heavy damage. This spell was said to have been devised by a master sorcerer, but his name is long forgotten.
- Brigadier: Dominate: Same as the Psi Ops skill.

Shaman Tree:
- Corporal: Restoration: Regenerate 1 HP per turn, for 3 turns.
- Sergeant: Mist: The Shaman conjures a thick mist around an object and effectively makes it disappear. Grants concealment to a target. 6 turns cooldown.
- Lieutenant: Heal: Heals the target for 4 HP.
- Captain: Vigor: Imbue a friendly target with renewed vigor. Grants an Action Point.
- Major: Spirit Guide: The Shaman calls a spirit to help out in battle. He is able to call out exactly when an enemy might peak over a cover, or where to aim to exploit a weak point. Grants 25 aim and 50 critical chance for 2 turns.
- Colonel: Insect Swarm: The Shaman summons a vicious swarm of insects to sting and bite the target. They go for the eyes or any opening in the armor and burrow into the flesh. Deals 2HP damage per turn and distracts the target so they can barely aim or move. (-50 aim, -10 defense, -10 dodge, -7 move speed. Hey, it's Colonel level!)
- Brigadier: Astral Projection: Through extensive study of the spiritual realm, the Shaman is able to sense the souls of all living creatures around him. As a result, all living enemies on the field will become visible to the Shaman.

========================================
Update: WOTC V0.9.2
- Necromancers are only able to use the Staff weapon and the Reaper armor (call it a robe)
- Removed the Lost animations from Zombies and reverted to normal Zombie animations.
========================================

To do:
(all of these are on hold for now.)
In no order:
- GTS skill.
- Animations and cosmetics.
- INI file.
- "Mystics" Faction for the Necro, which will be fascinated with the Lost. Cover Ops and special Orders. Similar to the other factions.

========================================

Conflicts with other mods? Try this first: http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

========================================

If anyone wants to do a "Let's play" with this mod in it, I'll drop their playlist info in the description.
Let me know :)

========================================
Credits:
PZ: Making zombies not count as dead x-com agents.
Alterd-Rushnano: Korean translation and the ingame class picture.
decimator1337: Spanish translation.
Kuna: Polish translation.

========================================
A huge Thank You to my Patrons. I wouldn't be making WotC mods without their support :)
https://www.patreon.com/ekscom

* Anon.
* Holger "Rudi" Rudolph.
* Justin Reheard.
* Crystal Poxon.

Suositut keskustelut Näytä kaikki (5)
38
14.10.2023 klo 13.32
Bug reports
Ekscom
5
2.7.2023 klo 1.47
Translation into Russian
Laughing Man (RU)
1
23.4.2018 klo 18.05
Traduction française
[CH/FR]Hasrinaxx
412 kommenttia
Soul 17.4. klo 18.37 
ngl the unit feel quite weak to me,and I ain't an ironman legend type of guy,but "raise zombie" is cool once or twice,but the whole rest of the kit feel so lackluster to me,like not even "oh no damage" but its mostly DoT and hide and wait feel,not the best feel in xcom gameplay where the enemy don't like to wait at all.
Some said Its not the right support for the way xcom play and I agree.
When the whole gameplay is "don't get one shot" the support isn't about burn/poison/etc
Its more about stuns and disorient,here this support ain't all that useful most of the time beside distractions,which become quite near useless at FL+12 with all the dumb strong units that start showing up.
After,thats my 2cent,I just find it underwhelming compared to a lot of other support units that support more the team than "called support cause damage isn't their main point"
RazerLazer 16.4. klo 3.04 
Cannot wait for the updates on this mod, I made this girl I have a crush on this mod and I am loving it! Would for sure love animations with the staff and the other ones like the gts skills
Touhoufanatic 9.4. klo 22.25 
is there a way to alter the ini file to allow them to use melee weapons? i'd love t have a necromancer with a heavy glaive,
Bofrab 26.2. klo 22.32 
I feel like the animations for this class feel kinda lacking. Mainly for when you summon a zombie. Maybe use the sectoid animation for that? Other than that this mod is very fun.
HUGE fan of this mod, thanks for making it!
Khorne Flakes 3.2. klo 8.03 
One of my favorite classes for XCOM, thanks!
Tigris13450 9.1. klo 8.39 
Does this need AML?
Eoin Lynne 14.10.2023 klo 17.24 
LWotC?
RedSaintNino 12.9.2023 klo 10.29 
https://www.youtube.com/watch?v=Uk93aaSe2iw
^Lets play done with nothing but necromancers.^
Does the chosen mission with a buncha zombies too. interesting news for your mod.
Ekscom  [tekijä] 31.8.2023 klo 5.04 
It shouldn't if you use this mod "(WOTC) Zombies Don't Count". They'll keep whining about it, but they do for mimic beacons dying as well. Just don't listen to them :D