Portal 2

Portal 2

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Can you do it again, 02
   
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Can you do it again, 02

2 kokoelmassa, tekijä LPChip
All singleplayer maps by LPChip
50 luomusta
Can you do it again?
2 luomusta
Kuvaus
This is the second of the series "Can you do it again?"

You are presented with a puzzle. Once you solve it, a path opens to a button. That button resets the puzzle and makes some changes. Can you do it again?

*UPDATES:*
v1.0: Initial release
v1.1:
- Based on the discussion with derula, and by playing a bunnyhop map, I fixed the angled panel getting stuck issue by replacing it with a lightbridge and allowing to reach a portable surface in the ceiling.
- Above issue raised a new one: The stairs I had there for looking nice was actually contributing at making the fling somehow. With that present, I couldn't portal at the ceiling so it had to go. That made the entire fling stop working correctly so I had to add lots of stuff there to fix it.
- You can no longer go into the corridor a 2nd time, so its less confusing. tnx: selyp for showing me this in your playthrough.
18 kommenttia
LPChip  [tekijä] 30.7.2021 klo 23.21 
I actually made a third map, but never released it due to technical issues.
jandlml 30.7.2021 klo 22.52 
this was fun, i will have to continue this series
LPChip  [tekijä] 25.7.2021 klo 4.09 
Yeah. This is one of those: eliminate all other options until this remains and just try and see what happens. :) Glad you liked it. :)
bullfrog 25.7.2021 klo 1.05 
I particularly liked the self fling in the second puzzle - it took me a while to think of it, but easy to execute once you do; thumbs up.
LPChip  [tekijä] 31.10.2014 klo 12.32 
Yeah. The first map is just an introduction to the concept. :)
piotr_mil 31.10.2014 klo 7.49 
Much more complex, still nice and simple :)
LPChip  [tekijä] 13.1.2013 klo 16.11 
The second room cannot be simplified much. Sure, I could remove the top laser, but I use it so you can see from below that its working. Otherwise people aren't sure if what they did is correct. This is not supposed to be an insanely hard chamber. But it does look much more complicated than it really is. The other laser downstairs is big because it will go out on the second run. But I've already noticed that people don't get that anyway... Yet it has to be there for the solution.
Juggler 13.1.2013 klo 16.05 
Nice, I enjoyed it - it's cool that there are several things you have to do differently the second time around, and not just one. It's an interesting theme for a series of puzzles.

My one complaint is that the mechanics / look of the room with the laser cubes is quite elaborate and complicated, even though it the way to use it turns out not to be. I'm not sure if it could be simplfied though.
LPChip  [tekijä] 10.1.2013 klo 15.22 
Update the map to fix issues pointed out by derula, and from seeing selyp's playthrough.

@Mr Vapour Waterhandle: The momentum thingy at the end is the puzzle, so weird or not, I don't really want to change it. In #1, I've actually added lightbars now to make it easier to judge where to let the cube go. You can now pick a bar drop it there and see the result and adust later. The 2 jump panels there are good indicators how far you are off (which is their goal really)
Mr Vapour Waterhandle 10.1.2013 klo 15.08 
Yeah I played both of these before, didn't know what to say as it was very together and I didn't know what to improve. I guess having to use your jump to get enough momentum at the end was a little weird, but it works eventually. If I'm going to be really nitpicky, the symbol for the glas panel doesn't show around the weighted button :P For the first map, like Selyp in the video it was a little tricky getting the cube to land right the first time around, perhaps this would be easier to do if the target button was closer, but I don't know how much you care to change the entire structure.