Legend of Grimrock

Legend of Grimrock

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Crucio arte factum
   
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3.289 MB
17 sep 2012 om 16:36
30 sep 2012 om 15:23

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Crucio arte factum

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V 1.5 Extradimensional Prison within a cubical artifact
8 opmerkingen
TurnSpender 19 okt 2012 om 7:30 
Nice dungeon so far... until I dropped in 'unnamed' area and found no way out.
I see there are passable walls, but there's nothing behind it...
Neikun 30 sep 2012 om 16:25 
Thank you. I'll give it another go in bit.
Orphanmaker  [auteur] 30 sep 2012 om 15:26 
I've played this through twice this week to show my friends what it is I've been up to, and this was working.Now that I try it, somehow the initial state of the item teleporter had been tagged activated. Sorry for the bug, I've reset it properly.
Neikun 30 sep 2012 om 15:14 
The altar ate my torch and the pit remained open. D:
Orphanmaker  [auteur] 30 sep 2012 om 15:09 
Placing the torch from the floor onto the altar should close the pit for a dramatic start to the first level.
Neikun 30 sep 2012 om 13:00 
Not sure what you were going for here. From starting point the only place to go is in the pit because nothing activates it. Down under, you are confronted with a skeleton patrol that kills you.
Orphanmaker  [auteur] 19 sep 2012 om 14:01 
Updated to 1.3, dozens of cosmetic changes including custom light and sound, more areas in levels 3 and 4, new starting area- still a work in progress.
Orphanmaker  [auteur] 17 sep 2012 om 17:05 
The Crucio Cube is a vast extradimensional prison made to contain the demon Malveus. Not intended for first time players, it begins as an entirely survivable dungeon crawl, becoming more fiendish as one delves deeper to find that it is not the floors of a dungeon one is against, but the manifestation of a gaming demon whose only delight is outwitting those entering the cube in a sinister game of wits. Levels 1-3 now up.
Features - A maze made entirely of secret doors which shift and change as one tries to navigate it, cratebusting traps, an elevator, and a dozen fiendish puzzles. Still a couple minor bugs I've missed in doing runthroughs most likely, but it can be done. Feedback and bug reports appreciated.