Dungeons of Dredmor

Dungeons of Dredmor

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Hermetic Gadgetry
   
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12. juli 2012 kl. 14:46
24. aug. 2012 kl. 12:33
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Hermetic Gadgetry

I 1 samling af Kaerius
Kaerius' Release Pack
4 genstande
Beskrivelse
You've studied the practical applications of the Secret of Hermes. Rogue skill.

Level 0: Mental Transmutation. Monsters sometimes drop vials of mercury (new reagent)
Level 1: Hermetic Seal. Seal away annoying monsters in a glass tube.
Level 2: Principle of Vibration. Monsters sometimes drop vibrating widget (new reagent)
Level 3: Gadget Copter (landings may not always be accurate)
Level 4: As Above, So Below. Monsters sometimes drop bottled sunlight (new reagent)
Level 5: Gadget arms. May boost your melee and thrown damage occasionally.
Level 6: Refridge-a-Gadget. Make nearby enemies chill out.

The mod adds an additional 12 new crafted item, 3 each for wand, potion, thrown, and bolt, as well as the 3 new reagents. All the new crafted items require one of the new reagents as well as some other reagents.

UPDATE: Lowered cooldown and landing randomness of Gadget Copter.

Spoiler Thread: http://community.gaslampgames.com/threads/skill-hermetic-gadgetry-beta.3909/
20 kommentarer
Potato 13. aug. 2014 kl. 10:11 
I keep crashing when I cast Hermetic Seal, game locks up and won't respond... I'm playing with several other mods right now, so it may be a conflict with something, but it might still be worth looking into if anyone else has the same issue!
Big Sneeze 12. jan. 2014 kl. 10:35 
Isn't it kind of dumb to not know what your skills do? lol
I don't think it's something I'd call spoilers.

Anyways, it seems like a nice complimentary tree for a Clockwork build, I'll try it again another time.
Kaerius  [ophavsmand] 12. jan. 2014 kl. 10:28 
Re: Baron Praxis. I did it this way so that those who only want flavor don't get spoilered, those who like a bit more information can find it here, and those who want full spoilers can find them on the gaslampgames forum, link provided in the description here.
Big Sneeze 12. jan. 2014 kl. 10:00 
Without reading this page on the workshop, it's really hard to tell what exactly the skill tree's abilities do in-game. I suggest adding a short sentence or two after the flavor text in the description, that explains what happens.
Kaerius  [ophavsmand] 8. aug. 2012 kl. 15:15 
And just so there's no confusion: the conflict issue was due to bugs in mo' steampunk, mainly relating to use of non-english characters.
Kaerius  [ophavsmand] 8. aug. 2012 kl. 3:41 
I have no idea why that is occuring... and since I'm currently running a hotfixed exe, I cannot download mo' steampunk to look at that code. mo' steampunk is the newer mod though.
Alistaire 8. aug. 2012 kl. 3:37 
Kaerus this mod conflicts with Mo' Steampunk. It adds stats from the armour 'Diver's Armour' which has classname "Diver's Gear" to your items.
Kaerius  [ophavsmand] 1. aug. 2012 kl. 10:11 
There's a reason the crafted items this mod provides are all expendable items. Potions, throwing weapons, bolts, wands. Not gear...

Also I wanted to make ranged weaponry scale better for later floors, they lack evil chest weapons.
Chasmgasm 1. aug. 2012 kl. 9:56 
Yea, I spoke too soon. Crafting is really cool till like level 10, when every staff of Goldwyn has better stats than all of your items you crafted combined. Also, this mod and the other skills that it supports/that support it will all become much nicer when I can phase to that crafting dimension. =) I'll make Craft-Man, user of no mana! (except for breathing sometimes)
Kaerius  [ophavsmand] 25. juli 2012 kl. 12:28 
Depends what you compare them with. Check out the core weapon skills... or crafting skills. It has less than either. But sure, more than clockwork knight / rogue scientist.