Portal 2

Portal 2

61 vurderinger
Dojo of Pain(t)
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
16.070 MB
2. juli 2012 kl. 22:47
1 ændringsbemærkning ( vis )

Abonner for at downloade
Dojo of Pain(t)

I 1 samling af marKiu
Maps by marKiu
9 genstande
Beskrivelse
Welcome Ninjas!

This is my fifth map and my first try to implement gels. I worked a lot on this one and I think it's finally ready to be released. As you can see by the name this map focuses a lot on your agility skills. I would recommend that only experienced players should try this. And for those who are playing with a controller..... buy a mouse.

Note:
You don't need any kind of crazy bunnyhopping or strafejumps to solve it. Agility means there are moves that require quickness and precission. Anyways I tried to make the solution as clean as possible so if you are failing a lot at some point you should probably try something else.

Good luck ninjas!
11 kommentarer
octane_main257 3. aug. 2023 kl. 8:33 
The space is cramped and cluttered with elements, making it hard to get your bearings.
The hazardous water you can fall in has low visual contrast with the grating that you can stand on, so I fell in because I wasn't paying attention.

Really good visual style for the map tho, I have never seen anything like it.
marKiu  [ophavsmand] 17. juli 2021 kl. 18:25 
Thanks for sharing your feedback guys! I added a video of the solution to the photo gallery
polaczeniezresetowane 26. apr. 2020 kl. 11:22 
Solved it. brilliant and quite hard map, but not too excesively. Enyway...a lot of pleasure. THX.
polaczeniezresetowane 28. mar. 2020 kl. 19:56 
Demanding and smart chamber, however I am affraid you made one mistake.... last vertical tunnel, wchich should take me to the exit, is too long to jump. I used the longest way to gain longest possible jump when 3 cubes are waiting and all is ready in every inch... the tunnel is simply impossible to get into final room. Every jump takes my head to the edge of entrance of last room. Its frustrating. I dont know how possible people comment they solve it.... Fix it pls. Portal is rather game to struggle with puzzles, than struggle with measuring last pixel to make wright movement. Answer, pls.
Talisac 5. nov. 2014 kl. 4:41 
Arg. Solved it, but found a totally other and shorter way to get the cube on blue gel button (just watched the video) Enjoyed it, and very cool design. Paint is still a little random, and I didn't use all elements in you map (small ramp in 1st room, light bridge,..) I'll give you a deeper feedback when I see you online :p
Uglee 5. juni 2013 kl. 15:14 
I just cannot make this jump. http://youtu.be/do9IxqDWKEs
Is it supposed to be a part of the solution?
KennKong 22. dec. 2012 kl. 15:12 
Well, the quick load/success ratio on this was at least 20/1. I never would have gotten the cube into the blue gell room, because even if I had figured out your method on my own, I would have given up on it because it failed in a different way every time.
I used the four-dot room for my runny gel ramp, because I couldn't make the one in the three-dot room fast enough (I needed more gel on it).
I've added this to my Hardest Maps I've Found collection. Well done!
feroid 21. dec. 2012 kl. 13:36 
:) solwed...well..a bit more complicated than the video in youtube but the important thing is the result.. thx again I have much fun with this ...
marKiu  [ophavsmand] 19. dec. 2012 kl. 6:24 
thanks man ;)
It's meant to be hard and the last part should be the hardest...
feroid 18. dec. 2012 kl. 13:55 
work fine for me... but... well.. pain is good word for this... :).. my brain is in agony now ;P...
not solwed yet but i will try more ;P only one problem need to be solwed :) I hope....
damn good work bro..