Don't Starve

Don't Starve

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StatusPlus (abadoned)
   
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17. apr. 2014 kl. 12:33
21. feb. 2016 kl. 8:02
44 ændringsbemærkninger ( vis )

Abonner for at downloade
StatusPlus (abadoned)

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!!!WARNING!!!

this mod will not get updates, use RStatus instead.

This mod changes standart indicators and adds some new

Mod doesn't change anything from original game or dlc directly, its using API way so will have less problems with future updates, fixes or even new DLC.


Compatible with RoG and SW.

Compatible with Combined Status

Since "seasons clocks" mod is no longer updated and not works properly in SW, popularity of CS mod support was added.
  • world's temperature, player's temperature and naugthness from CS mod is disabled by default and can be reenabled via mod settings. By default mod attempts to make proper distance from CS widgets for new game. Use "reset to defaults" for exiting.
  • beaverness from CS is disabled since similar badge already here

incompatible with
  • Always on Status
  • RPG HUD - mods makes similar changes in UI

How to use:
  • Mouse wheel, i.e. Middle mouse button is used for widget placement.
    Press mouse wheel on widget and then move it to any position, to fix position press mouse wheel again.
  • ALT+E - will pause game and show settings, changes will be applied immediately
  • Right mouse button on widget - same as ALT-E, but can be disabled via menu.
  • You always able to restore default settings via menu by pressing "Restore Defaults"
  • Any widget can be turned on or off imidiatly

ALT-E combination can be changed via options menu or even completely disabled, keys used in other mods is not shown


You dont need to configure position/size and such things every time you starting new game, just save your configuration once and use it.

Save button - will save current configuration to profile.
Load button - will load saved data to current session


Temperature
  • overheating is showing as red indicator.
  • freezing as blue

Character specific widgets
  • Beaverness - shows only for Woodie
    • red color means that beaverness > 80%
    • turned on by default for Woodie (for new games)
    • when Woodie turns into werebeaver interface will back in few seconds (depends on beaverness change).
      Atm i dont want make more checks to speed it up, its can decrease overall perfomance.

  • Abigail - shows only for Wendy

  • WX78 Level - shows only for WX78
    turned off by default


All mod specific widgets patched on the fly, that mean i don't need to "steal" art of badges, but it's adds noticable but required delay between old badge look and new one. Be patient, life isn't easy.

MOD specific widgets:
  • WallFlower

  • Link
    Sanity badge disabled, since Link haven't such stat

  • Warfarin

  • Heroes in the Dark
    Intoxication badge.
    Intoxication > 70 assumed as dangerous and bar will be red.(You will drop items at this stage)
    Added player's and mosnter's resists window

  • Puppy Princess Musha
    new badges added:
    • Stamina badge (musha's armor icon)
    • Fatigue badge (tent icon)
    • Music badge (flute icon)
    • Yamche's HP (yamche icon) hidden by default
    • Yamche's hunger (egg? icon) hidden by default
    look at screenshots
    Didn't played much this character, so not sure about dangerous values of new badges to set proper warning colors.
    Too much badges :), so on low screen resolution displays probably required some setup (size or/and replacement)

Player's and monster's stats windows
I made it to learn mobs while Hero in the Dark mod enabled
First number is resistance, second is protection.

Monster's stat window shows data even after monster's death, because target is updating only on pointing it (but his stats keep updating).
Thats allow to know stats of someone who died fast and without glory or after running from him :)

By default this windows is disabled.

Monster's stats required "monster health" option enabled in mod configuration. Since there similar mods around it disabled by default.


Known issues
  • Game can crash by pressing "exit" from main menu after playing Woodie
    log will show something like
    images/woodie.xml - 1 Assert failure 'mTextureHandle == INVALID_RESOURCE_HANDLE' at ..\source\game\render\Atlas.cpp(25): Trace follows...

    Currently i have no idea why. However its not harmful for saves/profile.
Populære diskussioner Vis alle (1)
0
23. apr. 2014 kl. 11:22
FASTGJORT: Crashes. Post your log.txt here
Rincewind
303 kommentarer
StarNight【星夜】 25. apr. 2020 kl. 18:45 
much better than the original game hud. Thanks!
Waining Wabbits 29. maj 2019 kl. 18:25 
Outdated.. there is no custom HUD for wetness, also moving the temperature HUD using the mouse wheel button will not allow you to place it somewhere anymore, it will get stuck to the mouse pointer.. an update to this would be nice
jucaTHOR 19. jan. 2019 kl. 13:53 
Someone, please, tell me how to make it look like this:
https://steamuserimages-a.akamaihd.net/ugc/397800835206876251/5B70D03D8CF1D78549ED2C475D3FE09205533EB8/
Also, how can I disable temperature? I don't want to see it.
Octopus 16. dec. 2018 kl. 20:47 
Hi, this is working great, except that the wetness bar doesn't seem to show up, the game uses the default circle for this status. Is this due to changes in the mechanic?

I am using combined status if it matters.
霸道总裁布狼牙 12. nov. 2018 kl. 2:09 
我的血量显示不正常 一直在突然增加和减少
这个mod挺好的 不知道为什么会这样
My blood volume is abnormal and has been suddenly increasing and decreasing.

This mod is good. I don't know why.
Rincewind  [ophavsmand] 24. juli 2018 kl. 5:46 
you can reduce size via ingame menu

it's already using Celsius, maybe you was confused by maximum of possible temperature? it's what game returns, that not my assumptions.

new version is probably going to release as separate mod, like all other my mods, because i tired to syncronize library files between all of them and decided to make one library mod.

was fixed some issues with meat effigy (wrong values displayed) added packim support and some fixes, old code removing.

also added option to hide maximum values to reduce size of widgets.
nik 22. feb. 2018 kl. 16:07 
the bars are way too big for no reason?
Safe Play Andy 19. feb. 2018 kl. 14:30 
Please add option for Celsius temperature (what 99% of the world uses, seriously, check it) or let us disable the useless numbers.
uznavaemyi 5. feb. 2018 kl. 20:50 
The mod settings with the new game are reset.
Rincewind  [ophavsmand] 9. nov. 2017 kl. 23:04 
major problem with RPG HUD - it have done by editing game files directly. It's pretty dangerous since this file(s) can be outdated for current version or even conflicting with dlcs.