Arma 3

Arma 3

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HCC - High Command Converter 1.5.4
 
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Data Type: Mod
Mod Type: Mechanics
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0.441 MB
26. lis. 2015 v 10.33
26. led. v 14.02
22 poznámek ke změnám ( zobrazit )

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HCC - High Command Converter 1.5.4

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HCC - HIGH COMMAND CONVERTER

Version : 1.5.4.
Author : Igitur

Donate with Paypal[paypal.me]

Videos :

1. Advanced Waypoints synchronization (v1.3.0).
2. Static weapons, tanks and artillery (v1.3.1).
3. Leading a Platoon (v1.4.1).
4. Convoys (v. 1.5.4).

More info on usage in this post (and below) : https://forums.bistudio.com/topic/185710-hcc-high-command-converter-143/?p=3048438

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My other mods : http://steamcommunity.com/profiles/76561198040032029/myworkshopfiles/

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This addon enables a leader player to convert any unit(s) of his squad into a controllable HC group. Conversely, any HC group under player's command can join the leader's group.
The game's default High Command system has been heavily modified to allow thoughtful plans and coordinated execution via the addition of numerous commands and menus to the original interface.

Large groups formations and waypoints synchronization can also be used to handle movement at squad, platoon or company level and to plan ahead troops embarkment / disembarkment.

Use LCtrl+Space to access the High Command interface and hit the number keys (1 ... 0) to display the HC menus.

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MENUS :

Group status menu :

9. Create HC Group - creates a new HC group made up of selected squad units.
0. Execute HC plans - gives an option to launch execution of all HC plans from the regular group mode (not HC).

HC group root menu :

* effective doWatch command (Left Alt by default).
* active suppression system (doWatch + suppress).
* Regroup / RTF => 1. Regroup Subgroups - 2. Form Back on Me - 3. Regroup Convoy/ 4. Return to Formation - 5. Form Back on Player - 6. Return to Convoy.

HC menu move :

4. Join group and wait - Selected HC groups join the player's group and stay where they are.
5. Join group and regroup - Selected HC groups join the player's group and regroup.
6. Wait - Stops the selected HC group(s) while setting up plans.
7. Execute - Selected units proceed to their next waypoints.
8. Define Array As => Squad/Platoon/Company/Convoy/Not Defined => Positional /Directional : Selected groups will follow the most ranked element of the array (formation).
9. Stop Following - Frees selected groups from following their leader.
0. Follow Me - Gives the player direct leadership over any selected group, whatever its rank.

HC menu engage :

3. Suppression = > parameters : duration + dispersion.
4. Combat mode => Red/Green/White/Yellow/Red.
5~6 . Engage/Disengage target -Unavailable.
7~8. Enable/DisableAI AutoCombat : enables/disables autonomous switching to COMBAT when in danger.
9~10. Enable Attack true/false : Team leaders send their units engage their targets or keep them in formation.

HC menu speed :

4. Copy - copy player's speed (walk/run).
5. Vehicle Speed :limits a vehicle's speed to the selected value so that unloaded cargo troops can follow.
6. Fly in height : forces an helicopter's next waypoint flying height.
7. Move in depth : unavailable.
8. Allow GetIn true : allows unloaded cargo troops to get in their assigned vehicle when moving toward a distant waypoint.
9. Allow GetIn false : prevents unloaded cargo troops from mounting their assigned vehicle when moving toward a distant waypoint.

HC menu transport :

1~3. Land/Sea/Air = > empty/crewed => returns a list of empty/crewed vehicles in a 200 m radius sphere. => assign/embark as crew/cargo.
4~5. Embark as crew / Embark as Cargo : enabled when HC cursor is on a vehicle.
6~7. GetIn assigned / GetOut assigned : assigned crew/cargo will get in/out.
8~9. Cargo load / Cargo Unload : cargo troops will get in/out but the driver/crew stay in vehicle.
0. Unassign current.

HC menu action :

1. Vehicles => 1~2. Engine ON/OFF - 3~5 : Helicopter land (in/out/off) + cancel landing.
2. Weapons = > 1~2. Unpack/Pack static weapon - 2~4. Fire/Repeat Artillery - 5. Clear Arty Markers.
3. Movement => 1. Convoys => 1. Display Convoy Leader - 2. Regroup Convoy - 3. Return to Convoy.
4. Subgroups Mode = > 1~2. Positional/Directional. = > 3~4. New Positional /New Directional.
5. Subgroups Formation = > 1. Line 2. Column 3. Wedge 4. Circle = > Interval : 20 - 200 m.
6. Chain of Command = > 1~2. Enable/Disable CoC for subgroups.
7. Add Vacant Groups of Side :
. In SP, adds every vacant playable unit's group to the player's HC bar.
. In MP, adds every vacant playable unit's group to the HC bar of the most ranked player of a side.
8. Add Curator Groups of Side : adds all groups that belong to a Curator player to his HC bar.
9. Remove Group from HC bar.
0. Display : gives access to all available display Modes.

HC menu combat :

6~10. Stand/Crouch/Prone/Auto/Copy : groups stance management.

HC menu team :

1~5. Assign Red/Green/Blue/Yellow/Main.
6~11. Display Red/Green/Blue/Yellow/Main. - The player's group is always team Main.
Display All => All groups/All leaders.

HC menu reply :

5~6. Sentences On/Off : allows sentences or mutes all groups.
7~8. 3D Icons On/Off : Shows or hides the 3D icons.
9. Rename group : change the selected group's ID via gui.

NOTES ON WAYPOINTS
(standard features) :

0. Right click on a group icon to select/deselect the group.
1. LCtrl + Action MseBtn lets you place several successive waypoints for several groups at one time.
2. Right click on a waypoint to edit its parameters.
3. Place a "Cycle" waypoint close to another waypoint to create a loop (patrols).
4. Place a "GetIn" waypoint close to an empty vehicle to make a group board the vehicle.
5. An "Unload" WP will disembark cargo troops (e.g mechanized infantry). A "GetOut" WP will disembark the whole crew.
6. A "Load" WP will embark assigned cargo troops. A "GetIn" WP makes a crew re-embark their vehicle.


ENHANCED WAYPOINTS
(HCC features) :

1. Synchronization :

1. Deselect all groups.
2. Hit and release Action MseBtn (MMB by default) on a WP, drag the sync line to another WP, hit and release Action on the second WP.
3. To un-synchronize a WP, just synchronize it with itself.

2. Embark/Disembark :

1. Select an infantry group (G1). Stop it (1-6). Place 2 WPs. WP1-1 MUST be a "move" type WP (default type). Set WP1-2's type : "Get in" (right click to edit). Deselect the group.
2. Select a crewed vehicle (G2) with cargo capacity. Stop it. Set WP2-1's type : "Load".
3. Synchronize WP1-2 with WP2-1.
4. Select G1 + G2. LCtrl+ActionBtn : place 2 new WPs for the two groups at once. WP1-3 = "Get Out". W2-2 = "Unload". WP1-4 = "Move". WP2-3 = "Move".
5. Deselect all groups and synchronize WP1-3 with WP2-2.
6. Select G1 + G2 and execute (1-7).

Note that you can synchronize your own waypoints to trigger other groups movement, provided you follow your own plan.

Mission or mod makers : To turn groups into HC controllable units with this addon, just put the following line in the proper trigger, waypoint, script or group leader's init field. :
player hcSetGroup [groupname, "", "teammain"]; Use the playable unit's variable name in MP.
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Počet komentářů: 99
Machiya 2. úno. v 14.30 
@Igitur : Just got around to testing it -- works perfectly.
Igitur  [autor] 31. led. v 7.45 
@Machiya : Helis work just the same as the land vehicle shown in the first video (check at 1:50). The proper sync sequence is explained in the Enhanced Waypoints note just above.
Machiya 31. led. v 2.06 
Awesome Mod. Solved HC supression; my bad, my keybinds! Loving the firepower.

Next, has anyone sorted co-ordinating Helicopter pickup/drop offs? WLT get this working.
Igitur  [autor] 30. led. v 6.22 
Version : 1.5.4. First pass on convoys. Please read the change notes for more info on usage.

@Roostergod : I've tried Achilles and MCC. They seem to work fine in SP and MP when hosted on internet. The modules are indeed greyed out when hosted on LAN though. No clue why.
Roostergod 19. led. v 11.57 
they both add new modules to zeus, when hcc is also installed some of them dont work
Dekker 19. led. v 8.48 
Ok,and for a waypoint wich make the squad pack and unpack weapons,for mortar squad and stuff like that...Can be this possibile?
Igitur  [autor] 18. led. v 21.59 
@Dekker : Not possible with the current WP types. Maybe later.
@Roostergod : I dont use those mods, so I cant say. I'll check them out when I find some time. Any specific issue to report ?
Roostergod 18. led. v 17.23 
will you ever add mcc and ares/achilles compatability?
Dekker 15. led. v 9.32 
It is possibile to unload only a squad in a veichle waypoint,because when i try and set get out order for the squad i want to get out and for veichle i set unload,this will result in veichle drop every squad in that waypoint,also if i make a convoy squad,it is possibile to adjust that?That drop only the interested squads?
Dekker 15. led. v 3.22 
yea solved,did nt know i had to set custom com