Sid Meier's Civilization V

Sid Meier's Civilization V

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Emigration
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22/dez./2012 às 22:10
6/mai./2016 às 22:33
5 notas de atualização ( ver )
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Emigration

Descrição
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways.

What's new in v6:
* migrants carry religion
* part of conquered population escape as refugees
* emigration system reworked: progress bars instead of probabilities

Includes Russian localization.

Sadly not working with other mods changing city view: EUI, Health and Plague and some other. You can remove the "UI" folder from the mod's folder to make it compatible, though there will be no UI, just notifications.
399 comentário(s)
Joel DeJonge 1/jul./2023 às 9:35 
@ChairmanDavey

There are plenty of comments pointing this out already, the back button is your friend....
ChairmanDavey 28/jun./2023 às 0:31 
I had to uninstall this mod because it prevented me from opening the production screen, which is a shame because I think the idea is really interesting.
twsworld 27/mar./2022 às 15:35 
Can someone explain to me how prosperity works?
Admiral Johan 9/mar./2022 às 10:34 
A diverse and tolerant culture isn't inherently good...
Fry McFly 27/dez./2021 às 17:49 
Oh! So the mod is not as good as you might think? Too bad! I like mods that make the game less static.
Can anyone else confirm these problems / bugs?
sarasosio 19/nov./2021 às 9:49 
For realism, this is a good idea -- especially for folks who like the Freedom ideology, as the concept of alien residents is central to a diverse and tolerant culture.

I've rarely had folks immigrating into my cities, even when my happiness is much greater than my nearest neighbors. Most of the time, my pops emigrate to my neighbors immediately after a growth event even when their happiness is only marginally greater than mine; therefore, the mechanic is nothing but a drain on my own Civ as I'm growing free pops for my competitors. It's a great incentive to keep my happiness as high as possible, but since half the world is a refugee camp for my (allegedly) neglected citizens, I've had to disable this mod.

There's no evidence of production playing any non-negligible role in attracting new pops, in any of my games (even when this is the only mod installed).
Funny Hunter 1/set./2021 às 13:42 
Anyone tested this with Vox Populi?
TANK78 6/fev./2021 às 20:13 
oh ok
Mk Z  [autor(a)] 2/fev./2021 às 21:38 
TANK78 |HAM MAFIA|, iirc its an average material yield per capita (production, food, gold)
TANK78 2/fev./2021 às 21:21 
How is productivity calculated?