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Fantasy Markarth
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0.038 MB
Apr 16, 2012 @ 7:50pm
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Description
Similar to better whiterun. I made a mod that makes Markarth look alot better then dead trees every where. it adds a magical kind of feel. so far i've done most of the city and part of the keep.

Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=15341

Note: there is a bug in the keep when you go in to the keep. there are some rendering problems but other then that i dont think it conflicts with anything. i.e at the end of the hall way its all grey then you go through the grey and your on the other side. I am working on fixing that issue.

I am not sure if this mod conflicts with any others if so please tell me and i will see if i can make it compatible.

I plan to add much, much more after all, I did do this in less then 3 hours ^^

this may affect FPS it did not for me but it may for other computers then the full thing is done i will start working on a performance friendly version.

Install:
Simply put the .ESP file in Skyrim Data Folder
(Program files(x64, x84)/Steam/steamapps/common/skyrim/data) ;)
Check of Fantasy Markarth in data files at game launcher

Uninstall:
Uncheck Fantasy Markarth box and delete.

Hope you enjoy~
25 Comments
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AC3C  [author] Feb 8 @ 7:17pm 
The static objects such as the tress and mushroom glow but its quite dim. I personally dont think its that bright it might depend on your brightness setting and ENB if you have any installed
Storm_at_Sea Feb 8 @ 11:05am 
Too bright? (post below) -what is? I really don't like *bright*, if it's any brighter, I'm going to pass. Modder- did you fix this issue? or was this a not a widespread problem? Was lighting changed? Information on *brightness* appreciated.. (no offense, just have eyes very sensitive to light).
Boldfacedbroom3 Oct 13, 2014 @ 8:45am 
is too BRIGHT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
RangerRogue39 Aug 2, 2013 @ 10:44pm 
I love this mod. Markarth is BEAUTIFUL now. I'd like to see what you would do with the other cities...
Ahn Nov 1, 2012 @ 12:34am 
Is this compatible with open cities?
Vardath Oct 28, 2012 @ 8:08am 
The only way to make Markarth less confusing to walk around in is to put paint trails on the paths with signs showing where everything is, or... walk around Markarth some more until you figure it out. Looks like a good mod.
<fluffy> sɨlℯηᴛlʏ pɨηƙ Jun 24, 2012 @ 11:15pm 
I think a few lighting mods make the look of this mod not work right, the city looks the same now but with many colorful things.
marcus.ericsson44 May 31, 2012 @ 3:36pm 
now the magic shrooms work even better!!!!!!!!!!
Insizer May 1, 2012 @ 9:24am 
yeah probably... It was more of a comment on Markarth's design. Besides you get used to it.
AC3C  [author] Apr 30, 2012 @ 7:05pm 
@Insizer you want me to remake Markarth? that may take some time, by then im sure somebody might have already done it.