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The Tower of Sins
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Sep 29, 2012 @ 2:01am
Oct 17, 2012 @ 1:47am

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The Tower of Sins

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Description
The Tower of Sins is an ancient keep, built to protect northern borders of Ugaian Empire. Eventually it was captured by the dark forces... And its enormous cannon, called simply "the Gun", is now a great threat to the world.

A small reconnaissance squad tries to destroy the gun....

Dungeon features:
- Complex multi-level unobvious puzzles
- 7 levels
- Dynamic ending

Update 1.1:
- Added a small tip for the Gun's deactivation code
- Changed the way of level 3 teleporter functioning
- Removed possibility to stuck on level 2
- Added monsters to level 3
- Made some monsters a bit stronger
- Added intro and outro graphics ("first cut" to be updated soon)
Update 1.2:
-Fixed impossibility to return to secret areas of level 2
- Expanded level 6
- Simplified the solution of puzzle on level 2
- Additionally decorated level 7
Update 1.3
- Lightened up some areas in the dungeon
- Redrawn all the intro and outro graphics
- Added a hint scroll on level 3
Update 1.4:
- Removed overblowing dungeon volume files from the archive
- Added music to level 7
- Added spiders to level 4
- Added secret messages to secret locations
- Added one secret location
- Added a hint for one of level 3 puzzles
- Made level 3 buttons puzzle soultion more adequate
- Made additional level decorations
- Fixed text on hint scroll at level 3

-Available via LoG Nexus: http://grimrock.nexusmods.com/mods/30/
-Available via Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=99737740
-There is a walkthrough available now at http://grimrock.nexusmods.com/articles/1/
11 Comments
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Rastrelly  [author] Oct 21, 2012 @ 11:17am 
I suppose it's level 2? There are more then one secret door and a strict order of pressing 2 secret buttons needed to unlock exit.
Neikun Oct 20, 2012 @ 5:50pm 
I could not figure out the room with the button, four torch holders and a secret door. I went through the teleporter, but didn't appear to do anything useful there.
Rastrelly  [author] Oct 20, 2012 @ 12:09am 
Hmm, the only logical explanation I see is a possible misclick on a first button (in the eastern room). If I remember right, the lever in attached room (behind grating) must look down for the skeleton's button to work.
Patchouli Oct 19, 2012 @ 5:10pm 
It's working with a new party! I'm not sure what keeps the stairs from opening up on my old save when I do the exact same thing.
Rastrelly  [author] Oct 19, 2012 @ 12:11pm 
Be sure: before uploading this dungeon I've fully passed it 3 times to make sure everything works fine.
Rastrelly  [author] Oct 19, 2012 @ 12:07pm 
I've just double checked: on level 2 you go to the east, press a secret button, go west, press a button there, then unlock the skeleton (button on central pillar) and then press the button inside his "appartments".
Patchouli Oct 19, 2012 @ 6:07am 
Even using the walkthrough to backtrack through what I already pressed, the level 2 exit doesn't seem to open. I'm suspecting one of the last buttons (near the portcullis) doesn't actually do anything. I discovered a secret (according to the UI announcing it) near the three teleporters, but there didn't seem to be anything happening then, either.
Rastrelly  [author] Oct 6, 2012 @ 9:43am 
I'll just make a couple of tips now: ALWAYS search for secret buttons and never forget about torches and torch holders.
Rastrelly  [author] Oct 6, 2012 @ 7:39am 
I think I'll madke a videowalkthrough soon )
Evil Monkey Oct 6, 2012 @ 6:29am 
Really hard the first puzzly of the 6 buttons. Like 45 min trying and nothing...