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Axon
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9.408 MB
Sep 27, 2012 @ 8:12am
Sep 27, 2012 @ 12:05pm
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In 4 collections by Geneosis
Geneosis' Logic Chambers
47 items
Geneosis' Skill Chambers
24 items
Geneosis' Medium Chambers
35 items
Geneosis' Best Of
32 items
Description
An entry for the Monday Madness Challenge : Limited Links.
This is an exploration level, so sometimes you have to look a moment around you to find potentially hidden places.

Some hints if you are lost in the level
Room 1 :
- What you need here is more height, think about a way to get enough speed to fly up to 3 blocks high.
Room 2 :
- You may find some hidden places in this room, but they wont help you reach the next room.
- Hitting an angled panel vertically may change your trajectory.
Room 3 :
- Basically the same method as Room 1, but here you need both height and angle to reach the exit.
Companion Cube Room :
- You can see this room using hidden paths in Rooms 1 and 2, but the only way to enter it is the path hidden in Room 3.


Bonus : Piece of cake if you steal the companion cube!

Type : Logical/Skill
Difficulty : Medium

Walkthrough video by Metzger Ben

Tags :
geneosis, fling, secret, tunnel, path, speed, angle, reach

#F4F : Rate and comment this maps and I will do the same for one of your map.
40 Comments
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joystickus Jan 25 @ 12:15pm 
This test is awesome!
Geneosis  [author] Jun 20, 2013 @ 10:00am 
I planned to do one, a very big test, but I abandoned it... Don't remember why, too huge maybe...
| \_/ () Jun 20, 2013 @ 8:42am 
i made a test with a companion cube easter egg too:
http://steamcommunity.com/sharedfiles/filedetails/?id=154183516
it has four of the five gels. do you have a reflection gel test too? make one if you don't.
Geneosis  [author] Jun 8, 2013 @ 6:10am 
I agree ^^ I sugested this map a moment ago because it was the first "no element" map I made ;) But this one is maybe too much complicated and making players think in the wrong direction instead of guiding them...
| \_/ () Jun 7, 2013 @ 2:32pm 
you suggested this map to be a part of the no elements tests, i didn't like it that much as your map "self-correction". it was brilliant.
Geneosis  [author] Mar 30, 2013 @ 4:55am 
Wow, well done ^^ I don't think I was able to take the cube with me to the exit myself in fact XD
8MMW Mar 29, 2013 @ 8:55am 
Playing this one took some time, but here are the results.
Geneosis  [author] Dec 18, 2012 @ 2:22pm 
@Metzger Ben | GER : The way you did the first part is a bit easier than what I expected, but that's not really a problem ;) Thanks for the video!
Metzger Ben | GER Dec 17, 2012 @ 1:44am 
Mr Vapour Waterhandle Dec 5, 2012 @ 1:23pm 
See, I had no idea how exactly the angle affects your trajectory, and still don't really understand it. I think that would have to be properly taught to the player before asking him/her to pull that out of the hat. You might imagine not understanding this combined with being able to place portals anywhere while requiring precise placement is a bit like trying to find a needle in a haystack. I tried it again with the most acute panel and still couldn't pull it off. I think it would be alright enough if instead they were the same angle and pulling it off easier.. hitting the panels still took me 2 minutes to figure out, because it's unusual. Although it's your call of course.