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Ring Runner: Flight of the Sages
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Genre: Action, RPG, Shooter
Platforms: PC
Languages: English
Posted:
Updated:
Sep 26, 2012 @ 7:57pm
Jan 13 @ 9:11am

View Ring Runner: Flight of the Sages in the store

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Pay what you want for Ring Runner Oct 15-19nth
Ring Runner: Space Defense League
Description
Release date: July 9nth 2013
Five years in development, Ring Runner: Flight of the Sages combines all the deep customization and rich storytelling of an RPG with the fast-paced action of a space shooter.

Ring Runner clearly had a little TLC put into it. The writing is solid by video game standards, the graphics are solid by indie game standards and the game’s fun by any standard. -IndieStatik

STORY
You awake from unelective brain surgery to find key memory centers of your brain missing. They've been replaced by Nero, your peanut-butter-craving neuro-Hud, that'll guide you through the universal super-highways known as The Rings. If you survive fiery trench runs, flail-swinging gladiators in intergalactic arenas, and feuding trash moguls, you'll discover that you're a Sage, capable of rewriting the physical laws with your thoughts.

Exploring the quantum space beneath atoms has made most Sages rather eccentric, but relatively harmless. Yet The Consortium of the Inner Rings deemed that anyone capable of destroying a world with a thought will never be bound by its laws. In the interest of peace and order, they've slated the Sages for extermination. So began The Extinguishing, a universal war with casualties measured in galaxies. You'll play a pivotal role in this terrible battle... if you can find out who you are.

FEATURES
  • Over 300 Unique Abilities - no abilities are redundant or made obsolete by better versions; many inspired by fantasy games
  • Roguelike - with procedural level layouts, backgrounds, and AI the challenges are unlimited!
  • 65 Fully Customizable Ships - five archetypes, with many hybrids to choose from
  • 20-Plus-Hour Story-Driven Campaign - universe based on a full-length Sci Fi novel
  • Online Multiplayer Modes - Wave Survival, Base Battles, and Deathmatch
  • NEW! Gladiator Mode - How many procedurally generated bosses can you beat?
  • NEW! Zombie Horde Survival - Slow, but resilient, the zombie ships crawl ever closer. How long can you survive?
  • Reliable Multiplayer - drop-in and drop-out of games with seamless host migration; no waiting in lobbies - ever!
  • Classic Arcade Inspired Mini-games - earn Sage abilities by conquering challenges in The Subrostrum
  • Local Coop - Duo ships allow a friend to act as a copilot, usable in multiplayer modes, second half of campaign, and some challenges
  • Original Soundtrack - over 14 tracks of music and hundreds of sound effects
  • Hundreds of Hours of Game Play - with 300+ abilities and 65 customizable hulls, the options are endless; use them in PVE or PVP
ARCHETYPES
  • Arsenals - When it comes to raw firepower, Arsenals are number one, calling down cruiser strikes, firing off salvos, and deploying fields of mines and turrets. But their massive payloads come at the cost of mobility. While other archetypes flee at the sight of an incoming barrage, Arsenals can stand their ground with a wealth of defensive abilities. Watch the video: http://youtu.be/g6u3j3A9Kqw
  • Casters - Casters are a well-balanced class. They've got good mobility and most of their weapons are area of effect, which makes them excellent in group combat. They can bat away would-be attackers and incoming rockets with their force-wave generators. Their caster drive offers a wide variety of algorithmic weaponry, and their unique technology allows them to manipulate the forces of gravity and space-time. Watch the video: http://youtu.be/Y8Y9TOdzJ-s
  • Fighters - They may have the weakest shields of the archetypes, but a Fighter pilot will tell you that you don't need shields if you don't get hit. Fighters have unparalleled agility and speed. Their precise laser cannons can equal the firepower of any other archetype in skilled hands. But Fighters are not just barrel rolls and laser beams; they excel at pool management, turning the heat generated by their powerful engines into their best advantage. Watch the video: http://youtu.be/6xgKRcWSFrE
  • Grapplers - Grapplers can pull, push, hold, and even throw enemies. Their main weapon is an adapted mining rig. It only took minor modifications to turn the beams and drills once used to free ore from rock into devastating weapons. The range of their weapons is limited, but Grapplers have plenty of abilities that help close the distance. The only easy way out of a Grappler's clutch is as scattered atoms. Watch the video: http://youtu.be/TajA-aGy2ms
  • Rogues - Rogues have cloaking devices, which make them nearly invisible, but if they're spotted, they can deploy powerful decoy abilities that misdirect opponents Rogues can swap places with these decoys, use them as shields, or turn them into explosives. But a Rogue's main weapon is their Gemini Beacons, which once placed on a target can be consumed to sabotage key systems or unleash a swarm of homing missiles. Watch the video: http://youtu.be/Uz5XJaN9UCA
GOAL
With Ring Runner, my brother and I are trying to create a game that captures the best elements of RPGs and shoot 'em ups. Although we have all the customization and strategy of an RPG, we have no critical strikes or misses. We've minimized luck-driven mechanics, and in MOBA terms, every weapon is a skill shot, requiring you to actually hit the opponent to deal damage.

The Newtonian-physics-based movement grants us the opportunity for many abilities and attacks that are just not possible in more traditional RPGs. But it's not all twitch skill either. Customizing your ship requires lots of strategy. You can build ships that rely on timely skill usage, rather than aiming and piloting.

There's some vertical improvement, but most of the gains after the completion of the campaign are lateral. Mathematically, players at this point will be nearly on equal footing with veterans. But this game is meant to be like a musical instrument or a sport, meaning that there's a great deal of depth to its learning curve. There's always some way to improve, whether by refining your favorite strategy, or learning an new play style through a different build or hull.

LINKS
Official Website: http://www.ringrunner.net/
Kickstarter: http://www.kickstarter.com/projects/1829438086/ring-runner-flight-of-the-sages
Like us on Facebook: http://www.facebook.com/RingRunnerFlightoftheSages
Follow us on Twitter: https://twitter.com/ECDryere
Watch us on Youtube: www.youtube.com/user/TripleBTitles

RESPONSES
Originally posted by Jenova Chen (Journey / fl0w):
I like how different every ship is... I can see the potential for customization here.
Originally posted by David Jaffe (God of War / Twisted Metal):
If Ring Runner is right, and it’s as deep as [Enrique] says, and it really is like League of Legends in outer space, that thing’s going to the f***in' moon and back 1,000 times.
Originally posted by Chirs Priestman (IndieGameMag):
...with several ship archetypes with variations inside of each, a multitude of game modes and the fun of a shmup; Ring Runner has impressed us from the very start.
Originally posted by Craig Pearson (Rock, Paper, Shotgun):
Ring Runner’s biggest boon is a willingness to take fantasy archetypes and space-fy them.
Originally posted by Cassandra Khaw (IndieGames):
Ring Runner is a pretty 'stellar' looking action-RPG that apparently has more in common with Mythic's Silent Death than your average SHMUP. I'm not complaining.
Originally posted by Brian Rubin (SpaceGameJunkie):
It looks to me like a successor to Subspace with RPG elements using archetypes from Fantasy RPGs, which isn’t a bad thing.
Originally posted by Nate (IndieGamerChick):
It took me about 20 seconds of the trailer before I stood up and hit my sister’s cat with an uppercut fueled by the pure, uncut excitement that was coursing through my veins.
Popular Discussions View All (3)
15
Nov 2, 2013 @ 12:30am
Steam keys? For those of us that supported you prior to being on steam or at least a discount?
Blackdeath
2
Oct 5, 2013 @ 8:11am
Demo
Oaky
1
Oct 15, 2013 @ 8:20am
Linux port?
Dalek
425 Comments
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Lightninman Jan 22 @ 8:10pm 
Yes. Just yes. Buying it as soon as I can.
sayler_ Nov 19, 2013 @ 10:49am 
awesome! its one store now. i bought it on Groupees Be Mine 9 so hope we'll get steam keys soon.
[ÄSS] Muffel Nov 19, 2013 @ 10:11am 
Weeee, congrats!
Invader_Sigma Nov 14, 2013 @ 2:02pm 
Hot damn, congratulations you guys! You really deserve it!! :)
Dead_Parrot Nov 9, 2013 @ 8:17am 
So glad this game finally got Greenlit, congrats guys I look forward to release.
tyr Nov 1, 2013 @ 1:36pm 
Great news. Congratulations. :)
Kalandir Oct 30, 2013 @ 4:23pm 
There aren't enough words and phrases in English to say, "congratulations," as many times and in as many ways as you deserve this. Your game is excellent, and your post launch support has been strong. Good luck with your new audience!
Alex Ayars Oct 29, 2013 @ 8:22pm 
Congrats E.C.!
Troll Oct 29, 2013 @ 1:29pm 
Congratulations on getting greenlit, the game deserves it.
bar.pys Oct 29, 2013 @ 12:35pm 
congratulations!!! :D