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Just a few ghost things would really be all you would need to sell it imo. Just a little something so players with good observation skills could latch onto.That way when the final wave comes it would be like foreshadowing. Hell you could even make a cutscene where an ogre spawns and dies leaving a ghost ogre in his place, but now we're starting to get outside of the scope this project should have consider the time you have left.
Anyway, good luck to you polishing this up!
One of the best boss fights in the game *IMO* is the Dragon fight on the Summit. He lasted a long time when I fought him and I had to move around the level a lot. Perhaps instead of focusing on having 1 central ghost ogre you could instead have an ogre for each entrance in the level. I've seen ghosts multiply themselves before so I think thematically it's a logical enough situation. Give them a butt load of health and you will get players to respond.
It would be really awesome if you scripted a kismet event where when 1 ogre died he split into two orcs which each split into two goblins or something like that.
But will be giving the map a good polish before final submission. Is the boss hard enough? I left out the infinite wave mobs because I feel there aren't enough boss-only fights. So if I need to give him more health or make him hit harders I'd love to know.
Thank you for the good feed back agin! I appreciate it.
That lighting glitch is due in part from a corrupted game file. If you get your game cache integrity checked it should help resolve the problem. I did that on my end when I last updated the map and it no longer occurs. (I also did a lighting cook with the refreshed file.) Trendy hasn't caught this bug yet I don't think.
Perhaps you didn't put in a skylight to accompany your dominant directional light?
Anyway, I took a few screenshots of things that bugged me. Check 'em out!
http://steamcommunity.com/sharedfiles/filedetails/?id=105165415