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Custom Monster Balance
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6.429 MB
Sep 25, 2012 @ 1:15am
Jan 27 @ 1:31pm
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In 3 collections by [ScrN]PooSH
Custom Monsters Balance
5 items
Custom Monsters & ScrN Balance Bundle
7 items
Scrake Naders Server Pack
25 items
Description
Balances community-made monsters (Brute, Shiver, Jason, HardPat) for better fitting in the game.
Supports Female Fleshpound.
Adds new specimens: Tesla Husk and Ghost

Version 3.51
Compatible with KF v1058.

GHOST
Sandbox name: ScrnMonstersMut.ZombieGhost
Ghost is a Stalker with enhanced stealth field. Ghosts are much harder to see (almost invisible at distance), and Commandos can see them only from 12 meters (Stalkers - 16m).
Ghost can continuously run'n'hit as Super Stalker (thanks to Scary Ghost for the code), but she doesn't cause bleeding.
Unlike Staker, Ghost always stays cloaked, even when she is hitting the player or dying.

TESLA HUSK
Sandbox name: ScrnHusks.TeslaHusk
A robot (Circus Husk modification) with a lighting gun. Shoots electrical beams that can chain other targets nearby.
Features:
  • Head (CPU) health raised twice comparing to original Husk. Body health raised x1.5.
  • Faster movement speed.
  • Removed easy stun with sniper weapons. At least 534 damage required to stun it.
  • Doesn't have fire resistance, but doesn't burt either.
  • Destroying CPU (i.e. "decapitating") initiates self-destruct sequence. If Tesla Husk isn't killed yet, it detonates EMP charge in 3 seconds.
  • Chain reaction. Shooting an enemy, electical beam continues to all targets around it (both players and zeds).


BRUTE
Sandbox name: ScrnMonstersMut.ZombieBruteSE
  • Fixed spawns. Brutes start spawning from wave 4.
  • Body health raised a bit (makes killing with Hunting Shotgun/AA12 more difficult)
  • Head health lowered almost twice, allowing variety of headshooting techniques, including LAR, M14, SCAR or even Axe (very tough to master), not only Crossbow.
  • Movement speed while burning slowed down from 15% to 30% (now Firebug can really help the team to defeat the Brute).
  • Removed blocking resistance from any weapons, which don't damage the head (flames and explosives).
  • Melee damage resistance raised twice (25% -> 50%), but it is applied only when Brute is blocking (no matter where the melee hit is landed). This allows Berserker to kill Brute with precise Axe secondary hits to the head, but this is quite hard to master.
  • Head made 50% resistant to shotgun damage to compensate head's nerf and high shotgun pellets' headshot multiplier (x1.65).


SHIVER
Sandbox name: ScrnMonstersMut.ZombieShiverSE
  • Fixed spawns. Shivers start spawning from wave 1.
  • Shiver can't teleport while burning. Otherwise firebug was totally useless perk in games with Shiver.
  • Body health now is scaled through player numbers. Shiver had constant 650hp. Now his base health is 300 with 20% addition per player. Makes Shivers able to kill in solo mode or in small-team games.
  • Assault rifles have addition decapitation bonus, so Shivers now are Commando's #1 target.


JASON
Sandbox name: ScrnMonstersMut.ZombieJasonSE
  • Fixed spawns. Jasons start spawning from wave 6.
  • Fixed a bug, when first attack reset damage multiplier to normal. Before this Jason, starting with 2nd hit, made the same damage on all difficulties as on Normal.
  • Fixed raged behavior. Now if Jason was raged, he won't stop until he's dead or team gets wiped. No more slow-mo after burning.
  • [HoE] Jason is immediately unstunned from bodyshots made by sniper weapons.
  • Fixed stun animation bug


Female FleshPound
No changes made. Added here to support ScrN voting.


HardPat
Sandbox name: ScrnMonstersMut.HardPat
Hard Mode Patriarch, made by Marco, is included in this mutator. Made compatible with new KF squad system and players are able to vote it on/off via MUTATE VOTE console command.


Requirements
Tesla Husk and Ghost are already included.
Mutator requires all 3 original monster packages to run (Brute, Shiver and Jason). If you don't want to add a particular monster, you can turn it off in the mutator's config (ScrnBalance.ini), but you need that monster package to be installed on your system anyway.
(Optional) You need an to subscribe to Female Fleshpound workshop item to add her in the game.

Mutator isn't whitelisted. I suggest using it along with ServerPerks and ScrN Balance mutators.


INSTALLING
1. Subscribe to Custom Monsters and ScrN Balance Bundle collection.
2. When starting a solo game or listening the server, add Custom Monster Balance in the Mutators section along with Server Veterancy Handler and ScrN Balance (optional).
DO NOT ADD ORIGINAL MUTATORS that came together with monster packages like Add Brutes.
3. By clicking the Configure Mutators button you can remove particular monsters from the game if you want to.
4. Enjoy!


Credits
Tesla Husk is made by PooSH and The Janitor.
Ghost is made by PooSH. Thanks to Scary Ghost for some code fragments.
Brute, Shiver and Jason were made by WolfPackClan [WPC] members (Hemi, Benjamin, Braindead).
Female FP by Hipnox, Whisky and PooSH.
HardPat made by Marco.
Refer their workshop items for the details.

This mutator was made as an enhancement, without touching original packages and their code.
66 Comments
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[ScrN]PooSH  [author] Jan 27 @ 1:32pm 
Updated TeslaHusk
[ScrN]PooSH  [author] Jan 26 @ 12:27am 
Updated to v3.51:
- Fixed wrong reference to ScrnMonstersMut_T.utx
[ScrN]PooSH  [author] Jan 24 @ 5:52am 
Updated to v3.50:
Added new specimen: Ghost
[ScrN]PooSH  [author] Jan 10 @ 11:47pm 
Updated to v3.04:
- Fixed Hard Pat
[ScrN]PooSH  [author] Jan 10 @ 5:44am 
Updated to v3.03:
- Compatible with KF v1058
- Jasons don't turn around or dodge Husk projectiles while stunned
John71 Jan 4 @ 9:28am 
I left out the superzombies as it didn't have a ready-to-go package (talk about being a lazy).
The dropbox thing is just pure awesome tho. (How comes you guys don't have a page with all the info/links and all?)
[ScrN]PooSH  [author] Jan 4 @ 4:48am 
Also Scary Ghost's SuperZombies are not compatible with event zeds, unless you are using Marco's KFCharFix.
[ScrN]PooSH  [author] Jan 4 @ 4:47am 
Check EventNum=3 in ScrnBalance.ini for XMas zeds.
John71 Jan 3 @ 3:31pm 
@Poosh: I have no idea why this happens, but I installed the mod with your files (monster assets, etc) on my server. Sometimes invisible monsters spawn, and they cannot be killed. Once you shoot them, the server will crash. I do not have any logs to find out why it crashes though.

Do you have any idea what might cause this?
John71 Jan 3 @ 3:30pm 
FTP is simple. While Windows is case-insensitive, Linux is not. Hostings usually use Linux/Unix based systems. So *always* make sure the case matches as well. The name is not enough. (So that Texture file will be "FleshPound" IIRC.)