The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

34 ratings
Dragatus' Teleportation
Category: Magic, Merchants
File Size
0.016 MB
Feb 11, 2012 @ 4:15am
1 Change Note ( view )

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Dragatus' Teleportation


Adds two new spells based on the classic Mark, Recall, and Divine Intervention spells from Morrowind. The spells have been asigned to the school of Conjuration because teleporting is sort of like reverse summoning.

Divine Intervention is a novice spell that teleports you to a random temple. It works normally during combat and can be used to escape from a too powerful enemy (that's where the name comes from).

Mark & Recall is an adept spell that allows you to place a mark anywhere and later teleport back to it. Conjuration mastery perks unlock additional marks, up to a maximum of six with Master Conjuration. This spell doesn't work during combat, so you can't use it to escape. But if you use Divine Intervention to save yourself you can of course then immediately recall to any marks you've placed.


The mods currently still doesn't have any safety checks to prevent you from breaking quests. So you CAN BREAK QUESTS. I repeat: you CAN BREAK QUESTS. I haven't tried it yet, but from the top of my head it could probably break Azura's daedric quest, the last mission of the main quest, and several other quests I can't think of right now. So use common sense when placing marks and interventing. And make plenty of hard saves, but that's something you should be doing anyway in pretty much every RPG ever made.

I already have an idea how to implement a safety check, but I need to improve my Papyrus scripting skills before I can get it done. There is also currently an issue where you can recall before you've placed a mark, which teleports you to the Unowned Cell. If you have Divine Intervention you can use that to get out, but otherwise you'll be stuck there with no way out. I'm currently working on resolving this.


All merchants that sell conjuration spell tomes should automatically sell them, though you might have to wait 24 hours so they reset their inventory. You can also find them as random loot. Happy hunting!


- First release. Hopefully it should be bug free.


- Implement safety check to prevent quest breaking.
- Prevent recalling until mark has been placed.
- Reduce casting time of Mark & Recall from 4 seconds to 2 seconds.
- Add Divine Intervention scrolls to vendors.
- Try to allow players to name their marks.
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Lunartiglio Jun 2 @ 12:27pm 
Exactly what i was looking for, thanks!
Ragnar'Khan Dec 16, 2015 @ 6:58pm 
Didny Worl EgoNaut Jun 23, 2015 @ 3:53pm 
I can now confirm that this mod does indeed let you chose which slot to assign a Mark to.
Also: I think it's an excellent mod which provides exactly the transport solution I was looking for without being at all intrusive or immersion-breaking. Thank you for making it. :)
Dragatus  [author] Jun 18, 2015 @ 11:25pm 
I read the old comments I made and I'm now even more certain that you get to manually pick the mark slot that you wish to use.
Dragatus  [author] Jun 18, 2015 @ 11:20pm 
It's been nearly 3 and a half years since I touched the mod, so I honestly don't remember how I made it. But if I had to make a guess I'd say it probably lets you manually select which mark to place. I can't guarantee that my guess is correct, but I do think it's more likely.
Didny Worl EgoNaut May 14, 2015 @ 9:11am 
Just one question: When you select Mark, does it let you choose which Recall "slot" number to assign the mark to, or does it just automatically assign it to an empty slot?
PashaKarat Jan 6, 2015 @ 5:29pm 
it doesnt work?
DFG | TheVandal Nov 25, 2014 @ 8:48am 
@ a fist full of septims
if you get this mod it just defeats the purpose of disabling fast travel
@ LadySky89
There is a mod that i think you would like if you hate loading screens. Its called Open Cities Skyrim, if i remember correctly. It removes the loading screens to enter cities.
........I rode in on horses with my followers and got a huge bounty.
LadySky89 Feb 1, 2014 @ 3:26pm 
This is much better than fast travel... This, and common transport vehicles, are what Bethesda should've put in both Oblivion and Skyrim. Game's immersion would've gained a lot!
AV-6R7 Dec 31, 2012 @ 10:24pm 
This mod is perfect when you have fast travel disabled!