Killing Floor

Killing Floor

246 ratings
Raccoon International Airport - SP
 
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98.084 MB
Sep 24, 2012 @ 1:04am
Feb 16, 2013 @ 4:33pm
2 Change Notes ( view )

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Raccoon International Airport - SP

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In 1 collection by Hodor (KiCk3R)
Raccoon International Airport
3 items
Description
Raccoon International Airport - Single Player
NOTE: Click "Story" to play.

Guys, there is a fix. You must download and install a mutator to enable the old specimens. First, download the Mutator from HERE: http://team-gmk.com/dox/CustomSpawnFix.rar , Once downloaded, place the contents of the file into your SYSTEM folder in Killing Floor. Enable the mutator before you start the game and everything will be OK!
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56 Comments
ZombieHunter Sep 29, 2015 @ 3:11pm 
Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

History: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
ZombieHunter Sep 29, 2015 @ 2:58pm 
im getting Inviable Colts
Hodor (KiCk3R)  [author] Aug 30, 2015 @ 2:06pm 
@FNeuro, I can't help if no-one reports it. You are the first one.
N £ U R O Aug 28, 2015 @ 1:38pm 
if you are not going to fix nothing, just remove that from the workshop so nobody can download a unusable map that just makes you mad everytime it closes your game.
N £ U R O Aug 28, 2015 @ 1:37pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 998 MHz with 1643MB RAM
Video: AMD Radeon HD 6290 Graphics (1404)

Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

Historia: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- UObject::ProcessEvent <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot, Function KFmod.KFMonster.ZombieDying.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
HotHeadJD Jul 26, 2015 @ 5:33am 
The mutator does not help. Invisible monsters in game. They don't kill you, the game will crash at the end.
Hodor (KiCk3R)  [author] Sep 13, 2014 @ 5:05pm 
Guys, there is a fix. You must download and install a mutator to enable the old specimens. First, download the Mutator from HERE: http://team-gmk.com/dox/CustomSpawnFix.rar , Once downloaded, place the contents of the file into your SYSTEM folder in Killing Floor. Enable the mutator before you start the game and everything will be OK!
Murse Faneca Aug 24, 2014 @ 3:40am 
aaaaaaaaaw sucks :(
Hodor (KiCk3R)  [author] Aug 22, 2014 @ 12:59pm 
Guys, It has come to my attention that the original Killing Floor "Zeds" are no longer spawning in any of the levels I created. This is obviously a failure on my part for relying on Tripwire to use the old specimens. This is way too much work for me to fix. I just don't have the time anymore for the Killing Floor editor (as much as I loved it). As such, I will be looking for someone to take my Killing Floor maps from me to maintain and care for it as much as I did. It's been a fun adventure, but for me... it ends here :(

I thank you for playing my maps. I hope it brought you great pleasure in playing, as much as it did for me making them.

Yours, signing off,
KiCK3R