Killing Floor

Killing Floor

251 ratings
Raccoon International Airport - SP
 
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98.084 MB
Sep 24, 2012 @ 1:04am
Feb 16, 2013 @ 4:33pm
2 Change Notes ( view )

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Raccoon International Airport - SP

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In 1 collection by Hodor (KiCk3R)
Raccoon International Airport
3 items
Description
Raccoon International Airport - Single Player
NOTE: Click "Story" to play.

Guys, there is a fix. You must download and install a mutator to enable the old specimens. First, download the Mutator from HERE: http://team-gmk.com/dox/CustomSpawnFix.rar , Once downloaded, place the contents of the file into your SYSTEM folder in Killing Floor. Enable the mutator before you start the game and everything will be OK!
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58 Comments
Hodor (KiCk3R)  [author] May 31 @ 8:31am 
@Hebert-kaicho,

Sorry, where are the maps that you have made for the KF community? - You're commenting on a map that was made over 4 years ago. If changes have been made to KF since map release... am I oblidged to fix them? Perhaps you can open up the editor and fix them yourself!
Taylor Hebert May 31 @ 1:19am 
"Fixed" Map.
More like Absolutely Broken Map
ZombieHunter Sep 29, 2015 @ 3:11pm 
Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

History: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
ZombieHunter Sep 29, 2015 @ 2:58pm 
im getting Inviable Colts
Hodor (KiCk3R)  [author] Aug 30, 2015 @ 2:06pm 
@FNeuro, I can't help if no-one reports it. You are the first one.
N £ U R O Aug 28, 2015 @ 1:38pm 
if you are not going to fix nothing, just remove that from the workshop so nobody can download a unusable map that just makes you mad everytime it closes your game.
N £ U R O Aug 28, 2015 @ 1:37pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 998 MHz with 1643MB RAM
Video: AMD Radeon HD 6290 Graphics (1404)

Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

Historia: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- UObject::ProcessEvent <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot, Function KFmod.KFMonster.ZombieDying.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
HotHeadJD Jul 26, 2015 @ 5:33am 
The mutator does not help. Invisible monsters in game. They don't kill you, the game will crash at the end.
Hodor (KiCk3R)  [author] Sep 13, 2014 @ 5:05pm 
Guys, there is a fix. You must download and install a mutator to enable the old specimens. First, download the Mutator from HERE: http://team-gmk.com/dox/CustomSpawnFix.rar , Once downloaded, place the contents of the file into your SYSTEM folder in Killing Floor. Enable the mutator before you start the game and everything will be OK!