89 ratings
KF-PhantomCastle
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Tags: Map
File Size:
Posted:
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28.918 MB
Sep 23, 2012 @ 4:42am
Apr 21, 2013 @ 12:18am
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Description
Castle themed map.
(Fixed Servercrash)
Credits:
cgtextures.com
16 Comments
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Tobias  [author] Jul 14, 2013 @ 5:57am 
Valerie Valens Jul 13, 2013 @ 11:35pm 
Do you have a direct download link on mediafire?
SSjermz Jul 8, 2013 @ 9:04pm 
Looks cool! I will give it a try.
Tobias  [author] May 16, 2013 @ 5:20am 
The newest (and final) update fixed the map crashing dedicated servers. That's all.

The whitelist for maps has been gone for months. Mods like extra guns or monsters still have one. :/
Deimosian May 15, 2013 @ 8:52pm 
Oh so they are, I didn't know that. I guess that's probably good for the map makers as people will want to play their maps; but I think players are too dumb to know what's good for them so they'll just level their perks and have no fun doing it. That won't be a problem on your map here though.

How long has it been that all maps are whitelisted? And do you know if that goes for other mods too like guns and stuff? I assume probably yes.

You mentioned that the "B4" version is outdated, but I actually didn't notice anything different when I played it. And does that mean you update your maps every now and then? I'd really like to be able to go inside some of the buildings in this map, plus I think you should be able to jump down the little cliff that's on one side of the church. None the less I really like your map here, you should be proud of it!
Tobias  [author] May 15, 2013 @ 7:22am 
There is no whitelist for maps anymore. Every map is "whitelisted". There is no need to play an outdated version.
Deimosian May 15, 2013 @ 1:53am 
There is a whitelist version of this map called "KF-PhantomCastleB4.rom" available here: http://forums.tripwireinteractive.com/showthread.php?t=41919 along with all the other whitelisted maps.
DeirdreM Dec 1, 2012 @ 4:34pm 
Good looking map and good layout. Found a few bugs, like the broken portion of a wall near the garden area you can run through but the zeds ignore and end up taking the long way around, and the ammo crates concentrated into one area of the map. But a little tweaking and I think it would be one of the best maps ever.
Combi Nov 25, 2012 @ 2:45am 
such an eerie atmosphere
Fantastic job
{=Corrosion=} Nov 23, 2012 @ 7:45am 
nice