Killing Floor

Killing Floor

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Funmap
 
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Tags: Map
File Size
Posted
18.181 MB
Sep 23, 2012 @ 1:58am
1 Change Note ( view )

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In 1 collection by Marco
KF - Doom II
4 items
Description
This is just a map to chill out in, away from the zombie apocalypse.
Requires Doom 2 monsters pack to run.

Credits:
Part of the map was created by Lethal_Vortex.
Wildfish car model is from UnWheel mod for UnrealTournament 2004.
Medium Tank model is from Command & Conquer: Renegade.

Map files:
Maps/KFS-Funmap.rom
System/LethalGoo.u
Animations/LWCarAnims.ukx
Animations/LWTankAnims.ukx
Popular Discussions View All (1)
0
Jul 25 @ 1:10pm
Server with this map
Mathroy
< >
46 Comments
^2[M^7E^1X]^0Noise Aug 27 @ 1:44pm 
No me sale el mapa... es en KF??? O KFO?
Boltte Dec 13, 2016 @ 8:33pm 
There's no auto-respawn if you die attempting to do those *fun* things right?
Boltte Dec 11, 2016 @ 1:03am 
ok looks like your map still uses the old zed codes that break spawning, for those who still wanna have a go, this: http://forums.tripwireinteractive.com/forum/killing-floor/killing-floor-modifications/general-modding-discussion-aa/102956-mutator-customspawnfix?t=100579 will fix that, however is greylisted and so you wont be be able to level ur perks or achieve acchievements. So until he fixes this, you will need to have this if you wanna play around with the zeds on this map...other than that the map's still playable without that customspawnfix mut...

Also I notice you missed the Scrake button....
Boltte Nov 7, 2016 @ 5:43pm 
SO what's the problem here?
Boltte Nov 7, 2016 @ 5:41pm 
And from that, apparently no normal zeds can be spawned......the Doom 2 units don't say anything when I spawn them in....
Boltte Nov 7, 2016 @ 5:40pm 
Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieGorefast is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor103 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor103 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieClot is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor107 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor107 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Boltte Nov 7, 2016 @ 5:40pm 
Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor110 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieBloat is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor109 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor109 (Function
Boltte Nov 7, 2016 @ 5:39pm 
Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor112 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieCrawler is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor108 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor108 (Function
Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieStalker is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor110 (Function
Boltte Nov 7, 2016 @ 5:39pm 
Ok, tried to spawn some normal zeds in in the arena thing place where you can also spawn Doom 2 monsters, but nothing happens. Upon checking my log, I see this:

Warning: SpawnActor failed because class ZombieFleshPound is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor114 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor114 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieHusk is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor112 (Function
sRodri.Noel Sep 25, 2016 @ 6:43pm 
How do I open the map?