113 ratings
Weapon stay mutator
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Tags: Mutator
File Size:
Posted:
0.003 MB
Sep 23, 2012 @ 12:48am
1 change note ( view )

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Description
This allows weapon pickups (all except Knife, Syringe and Welder) to stay over new waves rather than disappearing after trader time.
To use it add mutator "Weapon stay" from the list.

Mod files:
System/KFWeaponStay.u
System/KFWeaponStay.ucl
25 Comments
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♠.:AGC:.Chr0n0Tr!gg3r♠ Dec 28, 2013 @ 2:31pm 
some weapons disappear, may be bugged
Hatesandwich Jul 25, 2013 @ 7:25pm 
a tripwire employee confirmed it's not going to be whitelisted. Having all those guns loaded into memory at once causes problems to players with low RAM
ShOTTy KiNg Jul 21, 2013 @ 12:01pm 
Ok so where does this file go on your computer? I checked all over my killing floor directory and nothing?
ND4SPD Jun 5, 2013 @ 8:38am 
I propose you submit this for the new round of mutator whitelisting:
http://forums.tripwireinteractive.com/showthread.php?t=92108

:)
[SAE]j.king May 24, 2013 @ 11:59am 
OP my ass, +++++
whitelist pls
ND4SPD May 22, 2013 @ 12:23am 
It's not OP, it's just the same weapons you already had, why shouldn't you keep them?
Cat Nejc Mar 7, 2013 @ 9:15am 
nobody will whitelist this, because it's op :)
Dutchy | Feb 19, 2013 @ 3:56pm 
well, i subbed to download the files, wich i couldnt find, now im stuck with that. could you please provide a link to mediafire or something. fucking workshop sucks for server admins...
Dutchy | Feb 19, 2013 @ 3:39pm 
for server admins, wich files do i need for it to work
death666saint Feb 11, 2013 @ 11:07pm 
Someone please make a gib version of this, i'd love to be able to keep all the gore and corpses