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Blackspace
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Sep 22, 2012 @ 6:48pm
Jan 13, 2014 @ 8:29pm
Recent Announcements View All (2)
The reports of my death have been greatly exaggerated. - Mark Twain
Thanks for the GreenLight!
Description
Release date: Late 2014...maybe
RTS space defense game on spherical environments with destructible everything and physics.

Beyond the threshold of manned space travel is the void known as Blackspace. On this fringe, a territorial dispute has escalated to the brink of war. A cluster of extremely dense asteroids concealing enormous quantities of rare elements hang at the edge of the solar system. You lead your crews across these asteroids, extracting minerals, fulfilling contracts, and establishing bases. Piloting your powerful mining vehicle, take command of base operations, reshape the terrain, advance your technology, upgrade buildings, and hone base efficiency. Spread your bases across the asteroids, destroy the enemies, and harvest their carcasses to fuel your progress.

Can YOU survive at the edge of Blackspace? Defend yourself!

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"Blackspace stands out from the bunch thanks to it’s wonderfully clean visuals and attractive design, but further distinguishes itself as you learn more about the game." - Greenlit Gaming

"If what you saw there isn't making you practically vibrate with excitement then you obviously have no soul." - IndieGameMag

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Features

Destructible everything. Pretty much anything can be destroyed and harvested. The entire ground can be demolished down to the super dense core. Old wreckage, derelict mining bases, even your own demolished structures break apart and can be reclaimed.

Discovery. We're adding the element of discovery to an RTS, not just through fog of war, but with the terrain itself. The terrain is a blanket covering resources, and technology. It becomes truly exciting to see that blip on your depth sensor indicating something beneath the surface. Anticipation of the dig, wondering what type of resource and the value it will have, and finally uncovering and extracting it. We want the resource discovery aspect to become a very gratifying and entertaining experience.

Geological strategy. A base can be built anywhere the ground is level enough, but dirt is weaker than rock. The type and amount of resistance you are likely to face may change your decision to build right next to that element deposit in favor of building on more stable surfaces, then relying on your ability to defend resource transportation to your base. Additionally, there will be strategy in enemy routing. Ground traversing enemies will try to find the easiest path to their destination. A few well placed explosives could change their route significantly.

Physics. Use physics to crush your enemies, smash them into one another or into the ground...or...if you're feeling primitive, drop a big rock on them. You can even test your trajectory skills and try to send them into orbit. The physics of the world are not only fun, they add a new dimension to what's possible in an action RTS.

Customize. Your ship is customized to your play style. It has many different load-outs and upgrades that can be equipped, swapped, or expanded. These tools and attachments are the way you interact with the world. Far beyond a simple mouse click, you can sculpt the terrain, dig for elements, collect scrap, hoist wreckage, repair buildings and much more. The capabilities of your "Lander" are designed by you. If you like hanging back and letting your turrets do the talking, spend money on your regeneration systems or upgrade the scanner array. If you're feeling a bit more vindictive, you can equip your mining tools with weapons-grade explosives and beef up your armor. Its up to you.

Command. It's not just towers, while you're not babysitting hordes of units constantly like in many RTS games, you do build and command units, albeit a bit more passively. Your units will be constructed and deployed for many different tasks. There will be units that gather resources, repair and that even defend your base locally. Units in Blackspace will be intelligent and perform their tasks without much need for player contribution other than an order here or there when their duties are to be changed, though you'll need to setup defenses around their work sites if you expect any to survive. The interface will be quick and straight forward (no box selecting units).

Nowhere to hide. This "map" has no corners. Enemies could potentially come from any direction. But, with some early scouting, and intelligence gathering, you will be able to predict the general direction of the front line so you can dig in and deploy before the enemy strikes.

Structure alchemy? That's right, you can combine structures into grids, the arrangement and combination of structures will offer special enhancements to the operations within that grid.

Oculus Rift VR. It's an innovative new VR headset and a recently successful Kickstarter. We are VR nerds and really want to support this.

NVIDIA 3D Vision For those who have the hardware, you will be able to play Blackspace in full stereoscopic 3D with NVIDIA's 3D Vision technology.

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Due to the potential of generating more funds than our goal on Kickstarter, this feature list may expand to include, Multi-player (co-op, PVP), persistent worlds, MAC & Linux, and more languages.

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Find us on

Website: www.pixelfoundrygames.com

Facebook: www.facebook.com/pages/PixelFoundry/224512737565575

Twitter: twitter.com/PxlFoundry

Google+: plus.google.com/112087835774003362670

Forum: www.blackspaceforum.com/index.php

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FAQ's

Is this Frostbite 2?
No but we love the fact that your asking. Blackspace uses a custom framework we built in-house that is mainly coded on top of Xen for the rendering backend and BEPU for the physics engine.

Other languages?
We do want to add the basic French Italian German Spanish translations. If we go over our goal on Kickstarter, we are much more likely to be able to afford these translations. If we don't reach the amount required to launch with the other languages on Kickstarter, we will likely release in these languages after the initial release, assuming it is successful.

Sorry about Kickstarter, now what?
We are still working on Blackspace! The release date will be pushed back a bit, but we plan on releasing a early prototype to help fund the project. Hopefully that will give us the means to complete the game faster. We will be posting regular updates here as well as on our social media and websites.
Popular Discussions View All (22)
1
Jun 22 @ 11:44am
Is there anybody out there?
Razpado
22
Nov 20, 2014 @ 5:39am
No updates, not by the company. Anybody still there?
Rat Chef
28
Feb 16 @ 3:17pm
Radio Silence?
Evilius
1,189 Comments
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Zsavage1 Jun 25 @ 10:05am 
I saw it said Single player and didn't see Multiplay.. bummer.. that would be a deal breaker for me.. what a shame... it's like a newer ver of Space engineer but no first or 3 person view only ships.. :( don't think I will be looking at this anytime soon... sorry
Razpado Jun 21 @ 9:14pm 
Any news on this game?
sharpnova May 2 @ 2:23pm 
When I see this, my first thought is.. that the developer abandoned the project.

But not just that. He abandoned the interested fans that got this on Greenlight and gave this guy a serious shot.

I am removing this from my list of indie games to keep an eye on.

And I am contacting Steam and going to have this entry removed from Greenlight.
alu Apr 21 @ 6:44am 
Seems like as if this project is dead and that's a pity! The game looked interesting... :-(
Cokai Mar 13 @ 5:58pm 
Added your game to my Linux Games Collection : http://steamcommunity.com/sharedfiles/filedetails/?id=379532833

Any idea when it will be released on stream shop ?
europepro Jan 19 @ 2:28pm 
great ;)
muzziopi Jan 11 @ 6:41am 
release date: Late 2014...maybe
._.
InSIdiousIsLol Jan 3 @ 11:12pm 
I really think this game should get some more attention to please. This game looks very intriguing. Creatoers, please put some updates up. I was hoping to get this game. Thanks
Starfruitninja Jan 3 @ 7:24pm 
Its not coming out is it?
►Nekr♂n◄ Nov 21, 2014 @ 2:23pm 
Release Late 2014...maybe...