569 ratings
The Brute
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13.099 MB
Sep 22, 2012 @ 12:58pm
Aug 3, 2013 @ 7:23am
4 change notes ( view )

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Description
Story
Horzine’s first experiments included worn down boxing champions of the london districts that had long forgotten their glory days as reigning masters of the sport. Degraded to simple street-thugs they had little left to live for and applied themselves for the biogenic experiments, hoping they would regain their strenght to rise again. Little did they know that Horzine had other plans with their former “brute” strength. Placing muscle stimulators under the skin and revitalizing the tissue underneath was the first step, but it produced undesired effects… The fluids had to be injected constantly, so Horzine placed a metal structure in the lower arms of the specimen. Covered with metal plating the structure in the arms fed the muscle tissue every 5 minutes with stimuli. The only problem was the tissue becomming bruised from the outside…oh and not to forget the horrible pain every injection gave to the specimen. The project was abandon due to loss of too many scientists working on the project, and other specimens were proving to be easier controlled. The specimen’s were put in stasis till further notice…..at least until the outbreak…


Gameplay

This guy will not kill, just throw you about messing up your group forcing you to move about and spend ammo. His boxing stance will only allow you to get a clear head shot from the sides or back. Best way to get the brute to reveal the back of his head is to send a berserker to get his attention and to turn the brute around so his back is facing the group.

Sandbox name : KFBruteFinal_014.ZombieBrute

How to activate :
Activate the mutator called WPC - Brute in your mutator list in killing floor. Start the game.
The Brute will spawn around wave 7 to 10 on a long game, wave 4 on a short game.

NOT WHITELISTED! (needs re-submission to the TWI KF Whitelist)

Creators :

Webley / Benjamin / Braindead / Hemi
149 Comments
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decoyboy Apr 19 @ 9:56am 
It looks like Brute.ini and KFBruteMut.ucl are missing from KF's System folder, so got this working by adding them manually from KFBruteFinal_014.zip after I'd subscribed. These models are superb, really nice work!
ArachnitCZ Apr 12 @ 2:16pm 
This guy will not kill.... why did he killed me then?
Grindor Mar 12 @ 12:04am 
TWI should consider adding The Brute, The Shiver and aspects of the Arachnophobia mod into Killing Floor. It would revitalize the game by a lot.
The First Keeper Feb 27 @ 8:05am 
the brutes can kill you...just saying
[CPC] Nostra Jan 12 @ 3:41am 
Dude I know Tripwire are acting like fucking assholes lately, but... did you submit it to the whitelist? If not, you should. We all miss your new zeds, and personnaly, I think the game's kinda shitty without the brute specifically. Tons of thanks in advance, keep up the good work.
[WPC] Hemi  [author] Dec 23, 2013 @ 10:07am 
not anymore no
vslavov Dec 23, 2013 @ 8:35am 
This is whitelisted according to the wiki. Is it?
Pxbeetle Nov 16, 2013 @ 12:22am 
wow nice job
Ganji Oct 28, 2013 @ 6:05pm 
wont show up in mutator list?
[WPC] Hemi  [author] Oct 7, 2013 @ 1:00am 
it is...workshop is beeing an ass. unsub and re-sub untill it pushes through.