The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Unique Vampire Dens
 
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Category: Houses
File Size
Posted
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8.291 MB
Sep 22, 2012 @ 10:50am
Nov 1, 2012 @ 12:44am
11 Change Notes ( view )

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Unique Vampire Dens

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Description
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What is this?
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Playing Dawnguard, I was disappointed at the lack of options when it came to feeding as a Vampire. You're almost entirely reliant on sneaking about and biting people that are sleeping, or using Vampiric Seduction. While this isn't terribly difficult, it also isn't terribly interesting. I felt like Vampires should have some "place" in the world, beyond just Castle Volkihar. A hideout where they've stashed some thralls, and stored some coffins in order to rest in comfort in the major cities. Nothing too spectacular, but a place to duck in, grab a bite, and stash some gear.

Unfortunately, there were few, if any, options available on the Nexus or the Workshop to rectify this issue. So I finally decided to step up, acquaint myself with the CK, and make something useful.

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Description
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THIS MOD REQUIRES DAWNGUARD.

UPDATE: As for version 2.0, this mod now includes NPCs that inhabit the dens. Each den now has a merchant who will only deal with fellow vampires. In addition, there may be one or two other NPCs in each den, who will go out and wander around the city (they have to keep up appearances, after all!). The merchants will NOT leave the den, and thus should always be available to trade with you. If you do not want NPCs in the dens, download the optional "No NPCs" version here: http://skyrim.nexusmods.com/mods/24475/ (Unfortunately the "No NPCs" version is not available on the Workshop.)

This mod adds five unique "hidden" vampire dens to Skyrim. Each of the major cities (Solitude, Whiterun, Markarth, Windhelm, and Riften) has a vampire den somewhere within the city. The size, style, and furnishing of each den varies, from simplistic (Whiterun) to relatively lavish (Windhelm or Solitude). In each case, the dens provide, at the very least, secure storage, a coffin to sleep in, and a victim (or two) to feed on. The more intricate dens may also provide some form of crafting apparatus, though not all dens provide every form of crafting station.

The form of the den roughly conforms to the city it's located in. I tried to integrate them into the city as best as possible. The Whiterun den, for example, is a simple crypt, forgotten and decaying. The Solitude den is a proper, two-story "house", buried out of sight. In each case, the den is uniquely designed, and seems to "fit" with the world around it.

I have tried to maintain as high a level of compatibility with city mods as possible. Unfortunately, conflicts with certain mods (such as Open Cities) is inevitable. (If someone feels up to making a patch to rectify any mod conflict problems, I'd be much obliged.) Regardless, I modified as little as possible of the outside world, in order to maintain as much compatibility between mods as possible. The dens are located in varying places throughout each city, with locations listed in the Spoilers section below, if you don't want to discover them on your own. In each case, I tried to make them as convenient as possible, so you shouldn't have to go through more than one loading screen, at most, to reach them. I may add further entrances in the future, possibly including entrances from the existing city houses.

Each den should have safe storage, and they are all follower friendly (and are all properly navmeshed). They are not currently spouse-friendly, but I may add that feature in in the future, where appropriate.

Also available on the Skyrim Nexus, as well as an optional "No NPCs" version: http://skyrim.nexusmods.com/mods/24475/

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Requirements
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Dawnguard
Skyrim patched up to the latest version
Dawnguard
A computer
Dawnguard
DAWNGUARD AND ALSO DAWNGUARD

(I'm still going to get reports of this not working because the user doesn't have Dawnguard. Guaranteed.)

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Version History
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2.0.2: Fixed more NPC faces, also added some misc items and fixed some basic bugs.
2.0.1: Fixed NPC faces. They should no longer be mismatched.
2.0: Added NPCs to each of the dens.
1.0.4: Fixed Solitude display cases. Fixed some alignment issues/z-fighting. Fixed a few other things. Added some minor details. Music track added to each den, so they're not so quiet.
1.0.3: Riften den door mysteriously disappeared. That is now fixed, and it is accessible once more.
1.0.2: Fixed an issue that made the Markarth Warrens inaccessible.
1.0.1: Fixed small navmesh issue with the Markarth Den. Followers should function normally now!
1.0: Initial Release

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Spoilers
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WARNING: IF YOU WANT TO DISCOVER EACH DEN NATURALLY, THEN STOP READING RIGHT NOW. THIS SECTION LISTS THE LOCATION OF EACH DEN WITHIN THE CITIES.

















!SPOILERS!

Each den is located within the five major cities, either directly accessible from the street, or requiring you to enter certain cells. The exact locations follow:

Windhelm - The graveyard, at the far back near a bush.

Riften - The Ratway. Under the lever-triggered bridge that leads to the Ragged Flagon.

Whiterun - A doorway on the side of Dragonsreach, the opposite side from the jail.

Solitude - Behind the Winking Skeever, directly to the left of the main gate. Alternatively, the basement of the Winking Skeever.

Markarth - Search around the Hall of the Dead. (Note that this may require lockpicking or doing the quest for Brother Verulus to gain access to the Hall.)

If you prefer, the cell names are all straightforward, and can be used with the "coc" console command:
GonkishWhiterunDen
GonkishMarkarthDen
GonkishRiftenDen
GonkishSolitudeDen
GonkishWindhelmDen


!SPOILERS END!
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54 Comments
Kaiser Vladimir Putin Mar 2 @ 9:59am 
Where are the thralls?!
Äzariah Jul 16, 2015 @ 10:43pm 
This mod really feels like it belongs in Vanilla Skyrim or the Dawnguard DLC.
I haven't visited all of the Dens just yet, but the ones I have been inside and using don't feel out of place at all, the entrances are cleverly placed within the cities and the interior fits perfectly.
I've actually found myself forgetting a few times that it was in fact from a mod.

I personally find feeding a lot less of a pain, especially since the dens usually have some bottles of blood scattered about, the vendor is also a huge +

Only thing I would like to see canged about this mod is more vampires in the Solitude den, with possibly another bedroom or two in the upper floor.
To me it just feels like a vampiaric tavern of sorts? So it would be nice to see it filled out more.

Overall though, this is a wonderful mod that I would suggest to anyone who plays Skyrim as a vampire!
szymonb1 Sep 3, 2014 @ 6:05am 
I want more vampire coffin in skyrim.This is it.Can you make another one in Dawnstar Brotherhood Sanctuary?
Crackle Aug 13, 2014 @ 8:04am 
Its fantastic. I love how you make the homes suit the area. I also love them because they are based for vampies :) I only have one problem.... No vampire cattle show up! Since the mod was about having a retreat and able to have cattle places other than the castle, its a bit of a dissapointment. But, it doesn't matter though, as these little 'houses' are in populated places. And we all know that means food... Yum!
sacred anubis Aug 4, 2014 @ 4:26pm 
I've really enjoyed this mod The places he made are nice and have everything a vampire could want in a place to stay for the night. I found the merchants particulary helpfull so I never need to go out into the daylight.
CrossFire64_ Feb 10, 2014 @ 6:44pm 
How do you know u have dawnguard
Allyon Jan 19, 2014 @ 1:36pm 
Thank you for this. Been wasting soooo much time just trying to feed and get by. Whats a poor vamp to do?
Dallesse Aug 5, 2013 @ 2:34pm 
No thralls to be found, but everything else seems to be in order. Thanks for giving me a spot to duck out until nightfall!
I am Sukhoi Jul 21, 2013 @ 12:38am 
I love it. Favorite, Rated up, Subscribed. I was a vampire for a long time on PS3. It sucks. (No pun intended) Without mods it is just about impossible to have an intersting time playing as a vampire.
oblivion4463 Jul 19, 2013 @ 2:34am 
Iam having a problem with the NPCs and the vampire cattle...there disappearing. It seems to be when I bring followers into the dens that the mods NPCs will start to disappear as well as the human cattle. How do I rest individual dens back to there starting point?