70 ratings
BreezeHome Should be like this This is the updated version
File Size:
8.058 MB
Sep 21, 2012 @ 2:01pm
Jan 6, 2013 @ 8:47pm
13 change notes ( view )
Dovahkiin dropped a pc of gold coin which fell right trough the floor so he discovered an opening under BreezHome. He hired a few Nords to dig and they found an Ancient dwelling right underneath the house, since it was a large primitive cave system Dovahkiin hired Delvin Melroy to do some tweaks on the future basement.
Some friends moved in from the Thief Guild to help and protect Dovahkiin's treasures and trophies
There is no loading screen as you can see on my original idea.
If You use "Breeze Home Should be like this " this is the updated version. I still have some work to do, this is for testing only yet, there a few holes I have to fill, some missing pieces here end there, fine tune some clutter finish the armory and the secret exit to Tamriel. so don’t fkn troll on it yet @Thleno, suggestions are welcome also if you guys want something I didn't include etc. One of the NPC will be a patrol, the 2 merchants are working already, Later today I will add a few workers in the armory area, I will add living quoters for the new NPC's and what ever you guys have in mind. I hate Solitude and Markrath, So I will upgrade and fine tune this cave. If you use the old "Breeze Home Should be like this" and going to switch, SAVE and MOVE your stuff its a totaly new mod. the old one wont be updated. I found some major bugs and had to redo from scratch

The Dongeon is almost done the trap door will take you there
THIS PLACE IS NOT FOR CASUAL PLAYERS as soon as one enemy discover your where about or sences your present 10-20 of them will start to search for you, It is based on en existing dongeon I cleaned it out added more powerfull enemies and incresed the number of them 5 fold if not more so far not to much loot in there I'm trying to gave you some challenge/hard core ecounter in the game. Potions will be no help you wont have time to consume any while been attacked hopefully I will be able to upload it tonight

-Adding guards to the Armory,

The reason I’m doing this because I’m working on Very strong enemies thief like assassin, melee and casters, they won’t be your everyday enemy they are extremely strong and the rest is surprise.

Minor bug fixes:
removed a few items I belive causing conflicts and or bugs,
renamed Skeleton key, Azura Star, Black Star, now all those items are copeis of the original
Added weapons to all residents
fixed the front door guard
the book case by the stairs now have the corrected marker
renamed the hidden entrance guard

New Updates: Fixed Blacksmithing Merchant also had to lower his gold to 25k but at the same time I raised the other merchant to 25 k.
Added Ports to Dragonsreach, Drunken Huntsman, left hand side at the exit door.
The original door is now ports to Banned Mare because of the CDT had to create a jump point between Whiterun and Breezehome upon exiting you will end up in the Banned Mare.
Added an other port to the Thief’s Guild headquarters located on your desk right-hand side tomorrow I will upload a video, and replace the old pictures, oh yeh from Dragons Reach, and Drunkenhuntsman, you can port back to BreezeHome.
Moved the Leather-hide-pelt barrel it was hard to reach. that’s all have fun guys

-You still need to purchase all the updates in the original Breezehome, if you don’t a bunch of stuff not going to work right few surprises added let me know if you guys don’t want them i figure out something else

- Had an update today holes got filled I did a few tweaks here and there, new resident quarters added navmeshed how ever Lydia aint following me yet so I'll get back to this issue after weapon plaques added to the armory, about 22 mannies 14-16 shield-weapon rack, also 14-16 wplaques display case? and a frostdragon

- I know I little over down with to many secret dorrs and crap but it was like that the diggers found the old hidden dors we just added the cabinets to concealed it even more have fun
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dedpebl Jul 14 @ 11:07pm 
Rug is in the way, Once you get downstairs, your stuck down there. I had the first one and liked it alot, this-not so much...
wash.hasted Jul 12 @ 1:16pm 
neet but do u hav to hav dcls
runitsdave Sep 14, 2013 @ 3:05am 
do u have to have eny DLC

Chewys Fresh Apples Aug 12, 2013 @ 7:36pm 
there was so much ghosting, sorry but this is one of the worst mods ive ever seen and ive seen alot of mods
Chewys Fresh Apples Aug 12, 2013 @ 7:36pm 
there was so much ghosting, sorry but this is one of the worst mods ive ever seen and ive seen alot of mods
CutieGuyPïe 太可爱了^_^ Jul 30, 2013 @ 3:35am 
do you still have the stuff in the house before this?
LaMania32  [author] Jul 15, 2013 @ 10:49pm 
I think i removed it bc so many ppl didnt like the noise he makes
moughlerkyle Jul 8, 2013 @ 9:10pm 
wheres mini parthumax
Lucario Jul 7, 2013 @ 5:41pm 
this is so cool
LaMania32  [author] Feb 28, 2013 @ 8:09am 
@Skyhaven4: I had similar issues while back when I was creating the mod. I found out it is not compatible with more then one mods.
If I started a new game: the gate never opened at Helgen the wagons crashed to each other, some quest lines did not started ever. Then I started removing other mods and the problems got solved. Back then I ran 130+ mods and I disabled 3-4 at the time and forget to make notes which one causing the conflict.
Recommending: Do not load this mod just after you purchased the Breezehome with all updates. Better yet I would disabled DLC as well so you can get the alchemy lab as well (known DLC bug not fixed yet by BGS)
Some folks edit additional stuff in mods they creating and they don’t list it in description, so hard to find the problem.
As of now I run 96 mods with both of my mods and its working just fine.