The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

100 ratings
BreezeHome Should be like this This is the updated version
File Size
8.058 MB
Sep 21, 2012 @ 2:01pm
Jan 6, 2013 @ 8:47pm
13 Change Notes ( view )

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BreezeHome Should be like this This is the updated version

Dovahkiin dropped a pc of gold coin which fell right trough the floor so he discovered an opening under BreezHome. He hired a few Nords to dig and they found an Ancient dwelling right underneath the house, since it was a large primitive cave system Dovahkiin hired Delvin Melroy to do some tweaks on the future basement.
Some friends moved in from the Thief Guild to help and protect Dovahkiin's treasures and trophies
There is no loading screen as you can see on my original idea.
If You use "Breeze Home Should be like this " this is the updated version. I still have some work to do, this is for testing only yet, there a few holes I have to fill, some missing pieces here end there, fine tune some clutter finish the armory and the secret exit to Tamriel. so don’t fkn troll on it yet @Thleno, suggestions are welcome also if you guys want something I didn't include etc. One of the NPC will be a patrol, the 2 merchants are working already, Later today I will add a few workers in the armory area, I will add living quoters for the new NPC's and what ever you guys have in mind. I hate Solitude and Markrath, So I will upgrade and fine tune this cave. If you use the old "Breeze Home Should be like this" and going to switch, SAVE and MOVE your stuff its a totaly new mod. the old one wont be updated. I found some major bugs and had to redo from scratch

The Dongeon is almost done the trap door will take you there
THIS PLACE IS NOT FOR CASUAL PLAYERS as soon as one enemy discover your where about or sences your present 10-20 of them will start to search for you, It is based on en existing dongeon I cleaned it out added more powerfull enemies and incresed the number of them 5 fold if not more so far not to much loot in there I'm trying to gave you some challenge/hard core ecounter in the game. Potions will be no help you wont have time to consume any while been attacked hopefully I will be able to upload it tonight

-Adding guards to the Armory,

The reason I’m doing this because I’m working on Very strong enemies thief like assassin, melee and casters, they won’t be your everyday enemy they are extremely strong and the rest is surprise.

Minor bug fixes:
removed a few items I belive causing conflicts and or bugs,
renamed Skeleton key, Azura Star, Black Star, now all those items are copeis of the original
Added weapons to all residents
fixed the front door guard
the book case by the stairs now have the corrected marker
renamed the hidden entrance guard

New Updates: Fixed Blacksmithing Merchant also had to lower his gold to 25k but at the same time I raised the other merchant to 25 k.
Added Ports to Dragonsreach, Drunken Huntsman, left hand side at the exit door.
The original door is now ports to Banned Mare because of the CDT had to create a jump point between Whiterun and Breezehome upon exiting you will end up in the Banned Mare.
Added an other port to the Thief’s Guild headquarters located on your desk right-hand side tomorrow I will upload a video, and replace the old pictures, oh yeh from Dragons Reach, and Drunkenhuntsman, you can port back to BreezeHome.
Moved the Leather-hide-pelt barrel it was hard to reach. that’s all have fun guys

-You still need to purchase all the updates in the original Breezehome, if you don’t a bunch of stuff not going to work right few surprises added let me know if you guys don’t want them i figure out something else

- Had an update today holes got filled I did a few tweaks here and there, new resident quarters added navmeshed how ever Lydia aint following me yet so I'll get back to this issue after weapon plaques added to the armory, about 22 mannies 14-16 shield-weapon rack, also 14-16 wplaques display case? and a frostdragon

- I know I little over down with to many secret dorrs and crap but it was like that the diggers found the old hidden dors we just added the cabinets to concealed it even more have fun
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Dispatch Minion Sep 14, 2017 @ 9:53am 
Found that this mod is blocking completing 2 quests(maybe more?), I was trying to finish the Darkness Returns and The battle for Solitude (stormcloak) Both were stalling at the key points. I disabled 1 mod at a time till i found it was this one. Also like a dufus, forgot to remove items from the barrels and manikins. See the Dev no longer plays or Monitors this mod. So moving on
Dispatch Minion Sep 10, 2017 @ 7:58pm 
Can you add storage for food need the Spit?
ms.killjoy Mar 9, 2017 @ 5:28am 
I subscribed briefly. It looks awesome, really. Yet I unsubscribed again because it's a little buggy right from the beginning. Some of the soul gems and containers are non-functional, and the Thieves Guild members are semi-transparent at times. So I think I check in from time to time to see if these bugs have been fixed. - Otherwise, this is truly Breezehome as it should be :)
Swapped Ciphers Nov 3, 2015 @ 5:37pm 
I finally singled out what mod whats bugging my entire game and it's this one, this mod affects the AI into not doing anything and just standing there.
AwesomeSause Jul 17, 2015 @ 7:17am 
i cant get in to the secret cellar
Jack_Son_100 Mar 28, 2015 @ 1:32pm 
hiii im not sure if you are still working on this mod but i found the trapdoor (the on past the door that leads to the room with all thedisplay cases) but there was a box on top of it and i cant get into it? not sure if thats sopposed to happen?
Capitan Barbadroga Mar 2, 2015 @ 2:06pm 
Breezhome should be like this: ugly and bugged
Dougkle Feb 17, 2015 @ 4:00pm 
(:D)) Jaw dropping!!!!!!!!!!!! Love it
scoutmaster 21 Feb 13, 2015 @ 4:00pm 
egaro Dec 23, 2014 @ 5:01pm 
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◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.. / \ I came prepared......