Portal 2

Portal 2

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Cross the Canyon

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Cross the Canyon

In 3 collections by Geneosis
Geneosis' Logic Chambers
48 items
Geneosis' Skill Chambers
24 items
Geneosis' Hard Chambers
23 items
Basically an entry for the "Monday Madness Challenge : Trajectories" made by Imaginator ^^
Related discussion

IMPORTANT : All the testing elements you need to solve the puzzle are available in each "room", you don't need to use gels from other rooms or things like that. Ony the companion cube may follow you during your progression ;)
Also the speed gel and the white surface you can find if you fall in the canyon are only here for backup : they allow you to come back to a safe and already visited place.

Type : Logical/Skill
Difficulty : Medium/Hard

Walkthrough video by toncica.

Tags :
geneosis, fly, jump, reach, grab, angle, paint, spread

#F4F : Rate and comment this map and I will do the same for one of your maps.
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dire.fcs Mar 13, 2016 @ 11:03am 
Nice entertaining puzzle.
Geneosis  [author] Mar 20, 2013 @ 3:14pm 
Thanks a lot ^^ Sadly most players gave up because of the difficulty or the annoyance (first puzzle mainly) of some parts of the puzzle ^^"
buff00n Mar 16, 2013 @ 3:33pm 
I was sure I was cheating on some parts of this, but after watching the walkthrough everything I did was the official solution. This has my vote for the most challenging in your Hard Chambers collection.
Geneosis  [author] Dec 27, 2012 @ 11:08am 
@yavie : Well making you give up on the first test was not at all the idea -_-"
Really sorry about the hardness of this fling, if I have enough motivation, I will think about an easier way to make it work correctly every time if I can find one X)
Yavie Dec 27, 2012 @ 10:25am 
Ok, I have to give up :( Started trying this last night and continuing this morning, but you know the definition of insanity? Well, I'm there. Over and over and all I get is vertical, just like innervator. I've watched the video over and over as well - more insanity there haha.

I've tried the sidestep onto the faithplate. I've tried the slight movement forward as I'm hitting the angled-panel-portal. I've tried placing the portals from various positions... I just can't get that damn fling. You win!
peef Nov 23, 2012 @ 12:40pm 
Geneosis, thx for the reply...
mood3rd Nov 20, 2012 @ 11:00am 
thankyou for responding to my comments:
about you update to 1st room: great.
about respawn button: helpfull, but still frustrating.
about unintended solution, grabing cube through laser field: you could add grating.
(when you higher the cieling in the 1st room)
as for crossing to exit area:
with cube on button & panels up, & speed gel on wall & ramp to portable panel.
I put portal in highest portable area that I used to put gel on wall. stood on ramp.
put portal on panel facing ramp & ran through portal, slided accross wall to other side.
to get cube accross: I had bouncy gel on areas below glass in exit area, with cube moving forward off high grating, jumped to area below glass, bounced up onto glass. not using wall at all for this. when 1st attempting to get to the other side, I had previously put blue gel on wall & bounced to far to the right, so had eliminated this as a solution.
Geneosis  [author] Nov 20, 2012 @ 8:59am 
@mood3rd : Thanks for feedback ^^ I know about the ceiling problems in first room, and planned to fix that the next time I update the map ;)
About getting stuck because you can't get the cube nay more, did you notice that there is a respawn button for the cube in the first room to fix this issue? ^^
The way you got the cube through lasers is unintended... But I don't think I have enough space to fix it correctly without changing all the shape of this room ^^"
And about the last jump, did you use a similar way as in the solution video or did you place blue gel elsewhere?
mood3rd Nov 20, 2012 @ 7:36am 
I got to exit without cube yesterday.
went back for it, but could not cross without panels on wall,
as I had without the cube. stuck.
their seemes to many things to try here, that seem may be possible.
maybe alter the landscape or minimalize in some other way.
today jumped from upper grating, bouncing off bouncy gell, on other side of speed trench.
to glass, in exit area. not convinced it is correct solution ?
then straight forward, off light bridge, to bouncy gel, to exit.

the rest was good & challenging, with no issues.
thankyou for the trench, needed it a few times.

please play my new map:
simple turret problem 10-their watching you...
mood3rd Nov 20, 2012 @ 7:35am 
good / hard map.
suggest putting quicksave advice into description, especialy just before crossing to exit area.
had problem, because of hitting the cieling in 1st part, then crouched & reached the designated faithplate destination, & through portal. reversed this portal, with other portal on ramp, to jump across trench. (you can alter the trajectory of the faithplate to fix, or higher cieling a bit, which would not alter speed into / out of portals.)

in area with laser fields, I moved cube to just behind laser field & grabed through laser field.
being as close as possible, without death. now believe unintended solution.