Killing Floor

Killing Floor

608 ratings
[ScrN] Total Game Balance + Gunslinger Perk
 
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File Size
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14.290 MB
Sep 20, 2012 @ 8:49am
Jul 1 @ 12:59pm
67 Change Notes ( view )

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[ScrN] Total Game Balance + Gunslinger Perk

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In 3 collections by [ScrN]PooSH
ScrN Balance
2 items
Custom Monsters & ScrN Balance Bundle
12 items
ScrN Mod Pack
11 items
Description
Total rebalance of the game. Adds new guns, Gunslinger perk and server-side achievements.
Now it IS COMPATIBLE with Objective Mode! Select "Objective Mode [ScrN]" for a proper gameplay.
Version 9.50.

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If you have any questions about this mod, then please press "Join Steam Group" button above and post your questions there.

Main features:
  • New perks: Gunslinger and Combat Medic;
  • More than 400 custom achievements can be earned;
  • Earn achievements to unlock weapons.
  • New weapons: Golden M79 Incendiary, Napalm Thrower, MK23 with laser sights etc.;
  • Medic Grenade Launchers: M79M Medic GL, M4-203M Medic Rifle;
  • Quick Melee Bash feature.
  • Tactical Reload for Commando and Combat Medic.
  • Chainsaw consumes fuel and brings real massacre to the game;
  • Perk bonuses for custom weapons (the ones you can get via workshop);
  • Changing gun skings "on-the-fly"
  • Balances weapons and perks, making each perk useful in the game;
  • Alternate Burning Mechanism makes Firebug awesome (but not OP);
  • Perks support custom weapons: install a new weapon, add it to the config and receive perk bonuses for that;
  • Configurable spawn inventory and weapon prices;
  • New HUD (optional);
  • Manual Reloading (optional);
  • Grenade "Cooking" (optional);
  • Show Damage (optional)
  • User-defined soundtrack.
  • Voting for ending trader time, zed spawn boost etc.
  • Configurable max zeds at once on the map. Now you can raise previously hardcoded value of 32 zeds and fight against 100-zed croud!
Most features are configurable (turn on only what you like).

Detailed info on Group Page:
ScrN Balance News Page

Guide how to use custom weapons with this mutator

IMPORTANT NOTICE:
Make a backup of your ScrnBalance.ini and ServerPerks.ini files, if you make any changes to them. Otherwise they will be overwritten by the future releases.


Copyright © 2012-2017 PU Developing IK, All Rights Reserved.
Popular Discussions View All (1)
27
Jul 2 @ 4:18am
I think this game would be much more fun if perks had some passive bonuses.
Llamageddon
< >
702 Comments
TheSaint Oct 21 @ 2:16am 
@[ScrN]PooSH I just realised I can't edit any controls, not only scrn features. Sorry to bother you.
TheSaint Oct 21 @ 1:40am 
@[ScrN]PooSH I did what you said, but the controls still seems uneditable. And one more thing I forgot to mention, after the odd server crash, I lost the Horzine Tech tab the trader. That perk's guns are now listed under armor and misc for some reason.
[ScrN]PooSH  [author] Oct 20 @ 11:25pm 
@TheSaint
Go to your KillingFloor\System folder and delete ScrnBalance.* files (but leave ScrnBalanceSrv.* files!)

Then re-install the latest ScrN Balance from the link below:
https://www.dropbox.com/s/jlxwyelh3b1rktb/ScrnBalanceSrv-v9-51.zip

See if that helps.
TheSaint Oct 20 @ 5:18pm 
So, after a week of quite successful gameplay of the mod on listen server, the server finally crashed and perks wasn't showing up anymore. I managed to fix it. I complained about scrn features a couple days ago. You told me to subscribe to the mod, and I did. Nothing changed until today, when my server crashed. The subscribtion obviously took like a week to kick in, LMAO. Thus the crash. And the funny part, the scrn features are now visible, but uneditable. Weird. Really, really weird. Anyways, thanks for the awesome mod. Really loving it this far :)
Cloud Jul 19 @ 1:19pm 
Thanks for the help! I thought I broke it somehow! works fine!
[ScrN]PooSH  [author] Jul 19 @ 1:06pm 
@Cloud Due to technical limitations Combat Medic's XP progress is not given instantly but at the end of a wave.
Cloud Jul 18 @ 2:36pm 
I have the website version of this mod because workshop downloads are COMPLETELY broken, I have one issue in that the combat medic damage does not register at all, I can completely kill multiple specimens and it will say I've done 0 damage with medic weapons. help?
Takakiteru Jul 5 @ 5:58am 
Thanks man, and nice mod, you make a really good job.
[ScrN]PooSH  [author] Jul 5 @ 12:32am 
@Takamotorcs

Here is a guide how to add custom weapons:
http://steamcommunity.com/sharedfiles/filedetails/?id=124250783
Takakiteru Jul 4 @ 5:35pm 
I want to add weapons, but I can't, can you help me? I'm trying to add to Caius Sword, what do I need to do to have the sword in the game using the package ScrNBalance bundle?