Legend of Grimrock

Legend of Grimrock

1242 ratings
The Eye of the Beholder
File Size
8.171 MB
Sep 19, 2012 @ 9:03pm
Nov 4, 2012 @ 2:54am

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The Eye of the Beholder

An as yet unfinished version of the Eye of the Beholder game, re-adapted for Legend of Grimrock.

In case that isn't clear, I should stress it again; This is an UNFINISHED mod, meaning there is alot more to come and that there will be far more. I and my team would love to be able to work on this full time, and get paid to do it, but, this mod is being done soley out of a love of the original, and as a hobby, meaning that jobs, college, and things of that nature do take priority.

This mod should only be played oldschool. In-engine maps are for pansies.

The hand-drawn images will eventually be integrated into a full series of cinematics; credit goes to Calibretto ( Jakub Rejlich) for the EXCELLENT work; This work is not to copied or recreated for any purpose excepting private use.

1.7 - Coming soon!
1.6 - Fixed crashing issue on loadup, swapped out secret doors for improved ones, appropriate to the wallset.
1.5 - Improved wallset, implemented scripting for automatic equipment on start.
1.4 - Added wallset, implemented scripting for 1st floor "Secret Quest"
1.3 - Dungeon sealing issue resolved.
1.2 - Improved 2nd floor puzzles, added illusory walls
1.1 - Implemented 1st floor door puzzle, secret doors, and second floor puzzles.
1.0 - Early map design, level 1 - 3 designed, but not accessible.

Credit To -

Nicholas Hadrian - Project Lead and Level Design
Kellfa - Level Design
Wolfen - Graphic Design
Morothar - Scripting
Korvemedmos - Scripting
Macabre Matt - Scripting
TicoKing - Rigging and Scripting
Addest - Character Skinning and Music Design
Raven Blade - Animation
777eza - Character Modelling
Calibretto - Cinematics Artist

The Almost Human Team, for developing Legend of Grimrock, without whom this would not be possible,

TSR, Dave Arneson and E. Gary Gygax for creating Dungeons and Dragons and inflaming the imaginations of nerds for decades to come,

Ed Greenwood and his alter ego Elminster for introducing us all to the Realms,

Strategic Simulations, for publishing the great game this mod is based on,

And of course, the wonderful teams at Westwood Studios for developing the codifier of the Dungeoncrawler genre, Eye of the Beholder!
Popular Discussions View All (1)
Feb 2, 2014 @ 11:42am
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mpantel Sep 13 @ 3:28am 
Someone should also make a wax works mod!
Planetdune Sep 8 @ 3:23pm 
Someone commented here and guess I was subscribed, it opened this page and I almost got a hearth attack thinking Eye of the Beholder was released on Steam :(
Nicholas Hadrian  [author] Sep 7 @ 4:13pm 
I do intend to finish this mod. I know that most mod-makers who give up on a project say that just before abandoning it forever, so take my words with a grain of salt. But this will be done, eventually. I'm currently involved in an Indie start-up company, as a much more equal partner, able to actually contribute more than orginization and occasional level design, which was the maximum of my ability here, with a highly skilled programmer.Perhaps the day will come soon when he and I can come back and bang out this mod for a bit of practice, perhaps it won't. If someone would like to help, you can contact me here, but if you do want to help make this thing reach completion, know it's not something you can offer lightly. I learned that the hard way myself.
Nicholas Hadrian  [author] Sep 7 @ 4:13pm 
I intend to finish this mod. The flexible bit is time unfortunately, I am a college student currently with a busy schedule and a busy social life who bit off more than he could chew; especially trying to coordinate with an artist I didn't know personally, and honestly, whose work is not the direction I wanted to take this thing. Even more difficult was trying to juggle the schedules and life-situations of people involved in this project who actually knew how to code and do heavy lifting, several of whom I have not heard from in a long time.
Nicholas Hadrian  [author] Sep 7 @ 4:12pm 
Having tried to ignore a rising sense of guilt for not finishing this mod poste-haste, I suppose it's overdue that I comment.

[FOAD]Iron Sep 5 @ 12:29am 
Why do newbies always say they are working on a mod and then never finish it? What's the point? Just tell us when it's ready and release it then, which of course won't happen because you anncounced before you finished it (and never will finish it now).

This happens so many times that it's just a joke. Oh well, at least we van now all play them on GOG.
Planetdune Jun 24 @ 4:38pm 
don't give up!
samurai34 May 25 @ 2:36pm 
Keep going
projetobrasil.edu May 18 @ 12:18am 
let's gang up on them and finish this mod ourselves!!
PSANDI May 13 @ 10:58am 
Will be news/updates in here?