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Fantasy Grounds Virtual RPG Tabletop
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Genre: RPG
Platforms: PC, Mac, Linux
Languages: English
Posted:
Updated:
Sep 19, 2012 @ 6:05pm
Jan 11 @ 10:20am
Recent Announcements View All (8)
Virtual Con 3 - Friday, November 1st - Sunday, November 3rd
Virtual Con 3

Friday 1st - Sunday 3rd November, 2013

After successful Virtual Cons in 2012 and earlier this year we are ready for Virtual Con 3!

We've made some updates to Bookings and Calendars and the dates have been finalized!

Dungeon Masters, Games Masters, Story Tellers and Castle Keepers - prepare your best adventures and worst villains for a long weekend of gaming! Players - clear your calendars and try out some new rule-sets, new settings or mix with some new groups. We've got a whole weekend of fantasy, horror and science fiction lined up for you.

New to Fantasy Grounds? Never tried Fantasy Grounds? This is your best chance to play with the best Virtual Table Top software - and try it for free! GM's - your Full Licenses will upgrade to Ultimate Licenses for the duration of the Con!

Virtual Con is a community driven (unofficial) long weekend of Virtual Gaming using the Fantasy Grounds Virtual Table Top (VTT). Fantasy Grounds allows you to play tabletop role playing games (such as Dungeons and Dragons 3.5e and 4e, Pathfinder, Castles & Crusades, Savage Worlds, Call of Cthulhu plus many others) over the Internet with people from around the world.

Our 3rd Event will run for almost 3 days from 1st -3rd November 2013.

Visit the Event Calendar[www.fg-con.com] to sign up to run an event or to play in one. Many events are available to join for free without even purchasing a license.

Smiteworks developer will participate in How Technology is Changing the Future of RPGs at Gen Con 2013
Description
Release date: Already now. Available on Steam within weeks of being Greenlit.
Fantasy Grounds is a virtual RPG tabletop for playing role-playing games online (such as Dungeons and Dragons). It is designed to move all the conventional things you do at the gaming table into an online environment, such as 3D dice, character sheets, maps, miniatures, chatting, combat tracker, and more. In addition, the user interface is designed to capture the spirit of the pen and paper role-playing experience. Over 25 different role-playing game systems are supported by Fantasy Grounds at this time, with more being added by the community and developers over time.

For the GM (game master), Fantasy Grounds allows the GM to create and keep track of all their campaign information within the application. The GM gets to choose when to share (or unshare) the information with their players. Visual campaign materials (maps, miniatures, handouts) can be provided by the GM directly from common graphics file formats (such as JPG and PNG); or map and token packs can be purchased at the Fantasy Grounds store. Fantasy Grounds also provides game system automation for many common game mechanics to help speed up play. One of the core tenets of our approach is to provide as much automation as the GM wants in their campaign, but never require automation to be used. Finally, many game system definitions in Fantasy Grounds allow GMs to specify options to customize the campaign experience.

For developers, Fantasy Grounds can be customized from the ground up to create a unique tabletop environment. Developers can create custom themes, house rule packs or define a new tabletop for a new role-playing game system. All materials to develop for Fantasy Grounds are available online on our website.

A free demo is available on the web site to try out the product with some example campaigns.

Note that many of the images and content displayed in the screenshots and videos are DLC add-ons that can be purchased to work with the software. You can import and create your own content or purchase additional DLC which is fully licensed from third-party publishers in the roleplaying industry. Out of the box, Fantasy Grounds comes with support for D&D 3.5, D&D 4E and Pathfinder. Both the 3.5E and Pathfinder rulesets come with freely available content provided by Wizards of the Coast and Paizo as part of the Open Gaming License.

Made by SmiteWorks: www.fantasygrounds.com

A list of the rulesets and game systems supported (many of these are fan made)

AD&D
Arcana Evolved
Ars Magica
Barbarians of Lemuria
Base Ruleset
Basic Roleplaying (BRP)
BRP: Rome (setting for BRP)
Call of Cthulhu
Castles & Crusades
Classic Traveller
D&D 3.5E
D&D 4E
D20
D20 Modern
DSA
Dark Heresy
Deadlands Reloaded (setting for Savage Worlds)
Dresden Files
Earthdawn
Exalted
Foen's New World of Darkness
Foundation
GURPS
Generic
Hellfrost (setting for Savage Worlds)
Iron Heroes
Labyrinth Lord
Mutants & Masterminds
Necropolis 2350 (setting for Savage Worlds)
NWoD
OSRIC
Pathfinder RPG
RIFTS
Rippers (setting for Savage Worlds)
Rolemaster Classic
RuneQuest
Savage Suzerain (setting for Savage Worlds)
Savage Worlds
Shadowrun
Shaintar
Slipstream (settings for Savage Worlds)
Star Wars saga edition
Strands of Fate
Sundered Skies (Setting for Savage Worlds)
Swords & Sorcery
Top Secret SI
Unicore
WHFRPG1
WHFRPG2
World of Darkness


Operating Systems supported: Windows primarily, with support for Mac and Linux via Wine. We are completing a wrapper for Wine that will make it indistinguishable from a native Mac app. We have been stable on Mac and Linux for the lasts several years and have purposefully limited all new code to features that are well supported in Wine.
Popular Discussions View All (13)
5
Mar 20 @ 12:03am
Release?
Githash
59
8 hours ago
Will the Fantasy Grounds monetization model change when it comes to Steam?
BeAuMaN
13
Nov 16, 2013 @ 12:38pm
What can FG2 owners expect ?
Rhapsodae
657 Comments
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Smiteworks  [author] 8 hours ago 
DrQuickbeam, we are actively working on it now. John is doing this work now that he has the most recent updates and patches taken care of and we will post updates once we get the first beta version up and running smoothly. We've just recently started, so we don't have a hard and fast date to share yet.
DrQuickbeam Apr 18 @ 5:38pm 
Appreciate Smiteworks being so responsive! How is the Steam port coming?
Smiteworks  [author] Mar 23 @ 9:02pm 
The plan is to give out keys to users through Steam if at all possible. From what I can tell, I think it will be.
ᅚᅚ Mar 23 @ 8:38pm 
Good day Smiteworks,

Our group of 3.5e players enjoy playing on your awesome program. We are actually playing on the Ultimate license from money we all pooled up so we just have some questions. When FG moves over to Steam, can our DM get a Steam Key for the Ultimate Edition? We're most likely going to repurchase the game for the Steam Edition, but we were just wondering if we could at least save money for one copy.
Smiteworks  [author] Mar 23 @ 7:40pm 
I'm hoping it will be just another month or two.
kriegmarine Mar 17 @ 7:48am 
Then weeks or months?
Smiteworks  [author] Mar 16 @ 8:50am 
We are just now finishing up some of the projects we already had in the works and can begin getting things prepped for release on Steam afterward. Our big challenge is to make sure that players on Steam can interact with players outside of Steam easily.
Bendak Mar 12 @ 8:07am 
My players are still waiting for Fantasy Grounds to hit Steam...we want to start the campaign soon, so I hope FG3 makes its way to Steam sooner rather than later.
cy5000 Mar 11 @ 6:16pm 
I hope this game s coming out soon or atleast by this summer would be cool.
Smiteworks  [author] Feb 27 @ 5:05am 
To date, every version from 2004 to 2014 has been released for free to the community. Version 3.0 changed so many things that we considered charging a nominal upgrade fee, but didn't. It's possible that we might charge a small upgrade fee for a future version if it required significant development, but I thought a view of our history would be beneficial. We try to create a steady stream of add-ons that are optional purchases for content as a way to continually generate revenue while at the same time giving more stuff to the GM's and players.